skip to main content
10.1145/3612783.3612792acmotherconferencesArticle/Chapter ViewAbstractPublication PagesinteraccionConference Proceedingsconference-collections
research-article

Knowing Users with Mild Intellectual Impairments in UX Design Processes

Published:18 January 2024Publication History

ABSTRACT

Living with mild intellectual disabilities leads many people to struggle against several daily difficulties. For instance, a user with mild intellectual impairments is often not able to complete basic tasks independently (e.g., moving around the city, managing the home, shopping) and, additionally, he/she always depends on another person like a caregiver or a legal guardian. Starting from these hypotheses, the motivation behind this work is to design an interactive system for supporting users with mild intellectual impairments by improving their autonomy and, consequentially, the quality of their lives. In order to understand the needs and problems of this user group, this paper presents the first stage of a UX design process based on the Double Diamond model that was carried out using the Empathy Map tool to visualize the information gathered in the interviews with 15 users with mild intellectual impairments and three of their caregivers. By applying this approach, we reach a full understanding of the users and their environment which, as conclusions of this work, allows us to set the most appropriate decisions about the future interactive system design and development. The Empathy Map tool has turned out to be a valid tool for use with the specific target of people with intellectual disabilities, however, some tool extensions could be considered to be carried out in the future.

References

  1. 2016. QRumbs: Sistema de Navegación adaptados a personas con Discapacidad Cognitiva. https://pablohaya.com/2012/10/05/qrumbs-sistema-de-navegacion-adaptados-a-personas-con-discapacidad-cognitiva-sobre-dispositivos-moviles/Google ScholarGoogle Scholar
  2. 2022. Discapacidad intelectual. https://www.plenainclusion.org/discapacidad-intelectual/recurso/discapacidad-intelectual/Google ScholarGoogle Scholar
  3. 2022. We champion design. https://www.designcouncil.org.uk/Google ScholarGoogle Scholar
  4. 2023. Classifications of Intellectual Disability Severity. https://www.ncbi.nlm.nih.gov/books/NBK332877/Google ScholarGoogle Scholar
  5. Chadia Abras, Diane Maloney-Krichmar, Jenny Preece, 2004. User-centered design. Bainbridge, W. Encyclopedia of Human-Computer Interaction. Thousand Oaks: Sage Publications 37, 4 (2004), 445–456.Google ScholarGoogle Scholar
  6. Ronny Broekx, J. Artur Serrano, Ileana Ciobanu, Alina Iliescu, Andreea Marin, and Mihai Berteanu. 2022. Using Technology to Create Personalised Environments for Dementia Care: Results of an Empathy Map Study. In Intelligent Computing, Kohei Arai (Ed.). Springer International Publishing, Cham, 225–237. https://doi.org/10.1007/978-3-031-10467-1_14Google ScholarGoogle ScholarCross RefCross Ref
  7. M. Fabri, P.C.S. Andrews, and H.K. Pukki. 2016. Using Design Thinking to engage autistic students in Participatory Design of an online toolkit to help with transition into higher education. Journal of Assistive Technologies 10, 2 (2016), 102–114. https://doi.org/10.1108/JAT-02-2016-0008Google ScholarGoogle ScholarCross RefCross Ref
  8. Nielsen Norman Group. 2018. Empathy mapping: The first step in design thinking. https://www.nngroup.com/articles/empathy-mapping/Google ScholarGoogle Scholar
  9. E. Lynne Harden and Emily Moore. 2019. Co-Adapting a Design Thinking Activity to Engage Students with Learning Disabilities: Insights and Lessons Learned. In Proceedings of the 18th ACM International Conference on Interaction Design and Children (Boise, ID, USA) (IDC ’19). Association for Computing Machinery, New York, NY, USA, 464–469. https://doi.org/10.1145/3311927.3325316Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. World Leaders in Research-Based User Experience. 2023. The definition of user experience (UX). https://www.nngroup.com/articles/definition-user-experience/Google ScholarGoogle Scholar
  11. Áurea Hiléia da Silva Melo, Luis Rivero, Jonathas Silva dos Santos, and Raimundo da Silva Barreto. 2020. EmpathyAut: An Empathy Map for People with Autism. In Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems (Diamantina, Brazil) (IHC ’20). Association for Computing Machinery, New York, NY, USA, Article 45, 6 pages. https://doi.org/10.1145/3424953.3426650Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jeffrey J. Milroy, Lindsey R. Oakes, and Benjamin D. Hickerson. 2021. Design Thinking: Assessing the health needs of college students with intellectual and/or developmental disabilities. Journal of Applied Research in Intellectual Disabilities 34, 6 (2021), 1408–1420. https://doi.org/10.1111/jar.12882 arXiv:https://onlinelibrary.wiley.com/doi/pdf/10.1111/jar.12882Google ScholarGoogle ScholarCross RefCross Ref
  13. Person. 2022. Framework for Innovation: Design Council’s evolved double diamond. https://www.designcouncil.org.uk/our-work/skills-learning/tools-frameworks/framework-for-innovation-design-councils-evolved-double-diamond/Google ScholarGoogle Scholar
  14. Europa Press. 2018. La Aplicación Móvil ’soy cappaz’ Favorece La Independencia de personas con discapacidad intelectual en Todo El Mundo. https://www.europapress.es/epsocial/responsables/noticia-aplicacion-movil-soy-cappaz-favorece-independencia-personas-discapacidad-intelectual-todo-mundo-20180321124644.htmlGoogle ScholarGoogle Scholar
  15. Anne-mie Sponselee. 2022. Living at Home with Dementia : A Multi-Stakeholder Perspective on Challenges during the Night. (2022). https://resolver.obvsg.at/urn:nbn:at:at-ubl:3-12870Google ScholarGoogle Scholar
  16. V. Termglinchan, S. Daswani, P. Duangtaweesub, T. Assavapokee, A. Milstein, and K. Schulman. 2022. Identifying solutions to meet unmet needs of family caregivers using human-centered design. BMC Geriatr 22, 94 (2022). https://doi.org/10.1186/s12877-022-02790-5Google ScholarGoogle ScholarCross RefCross Ref
  17. Josiane Tochetto, Cayley Guimarães, Ana Luiza Maranho, and Ana Luísa Tartari. 2016. Design with Me: I Have Special Needs! The Case for Cerebral Palsy. In Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, Margherita Antona and Constantine Stephanidis (Eds.). Springer International Publishing, Cham, 214–222.Google ScholarGoogle Scholar
  18. Magdalena Wróbel-Lachowska and Andrzej Romanowski. 2015. Guidelines for Designing Products and Services for Users with Special Needs by Design Thinking Method. 98–114.Google ScholarGoogle Scholar

Index Terms

  1. Knowing Users with Mild Intellectual Impairments in UX Design Processes

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in
          • Article Metrics

            • Downloads (Last 12 months)21
            • Downloads (Last 6 weeks)4

            Other Metrics

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader

          HTML Format

          View this article in HTML Format .

          View HTML Format