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Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8264))

Abstract

The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.

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© 2014 Springer International Publishing Switzerland

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Guenaga, M., Menchaca, I., de Guinea, A.O., Dziabenko, O., García-Zubía, J., Salazar, M. (2014). Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_4

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  • DOI: https://doi.org/10.1007/978-3-319-04954-0_4

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04953-3

  • Online ISBN: 978-3-319-04954-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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