Abstract
The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.
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Guenaga, M., Menchaca, I., de Guinea, A.O., Dziabenko, O., García-Zubía, J., Salazar, M. (2014). Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_4
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DOI: https://doi.org/10.1007/978-3-319-04954-0_4
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-04953-3
Online ISBN: 978-3-319-04954-0
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