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VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration

Published:23 October 2018Publication History

ABSTRACT

Augmented sandboxes have been used as playful and educative tools to create, explore and understand complex models. However, current solutions lack interactive capabilities, missing more immersive experiences such as exploring the sand landscape from a first person perspective. We extend the interaction space of augmented sandboxes into virtual reality (VR) to offer a VR-environment that contains a landscape, which the user designs via interacting with real sand while wearing a virtual reality head-mounted display (HMD). In this paper, we present our current VR-sandbox system consisting of a box with sand, triple Kinect depth sensing, a virtual reality HMD, and hand tracking, as well as an interactive world simulation use case for exploration and evaluation. Our work explores the important and timely topics how to integrate rich haptic interaction with natural materials into VR and how to track and present real physical materials in VR. In a qualitative evaluation with nine experts from computer graphics, game design, and didactics we identified potentials, limitations as well as future application scenarios.

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        • Published in

          cover image ACM Conferences
          CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
          October 2018
          563 pages
          ISBN:9781450356244
          DOI:10.1145/3242671
          • General Chairs:
          • Florian 'Floyd' Mueller,
          • Daniel Johnson,
          • Ben Schouten,
          • Program Chairs:
          • Phoebe O. Toups Dugas,
          • Peta Wyeth

          Copyright © 2018 Owner/Author

          This work is licensed under a Creative Commons Attribution International 4.0 License.

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 23 October 2018

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          • research-article

          Acceptance Rates

          CHI PLAY '18 Paper Acceptance Rate43of123submissions,35%Overall Acceptance Rate421of1,386submissions,30%

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