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Enhancement of Adaptation and Monitoring in Game-Based Learning Environments

Enhancement of Adaptation and Monitoring in Game-Based Learning Environments

Thibault Carron, Jean-Charles Marty
ISBN13: 9781466619876|ISBN10: 1466619872|EISBN13: 9781466619883
DOI: 10.4018/978-1-4666-1987-6.ch009
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MLA

Carron, Thibault, and Jean-Charles Marty. "Enhancement of Adaptation and Monitoring in Game-Based Learning Environments." Student Usability in Educational Software and Games: Improving Experiences, edited by Carina Gonzalez, IGI Global, 2013, pp. 201-220. https://doi.org/10.4018/978-1-4666-1987-6.ch009

APA

Carron, T. & Marty, J. (2013). Enhancement of Adaptation and Monitoring in Game-Based Learning Environments. In C. Gonzalez (Ed.), Student Usability in Educational Software and Games: Improving Experiences (pp. 201-220). IGI Global. https://doi.org/10.4018/978-1-4666-1987-6.ch009

Chicago

Carron, Thibault, and Jean-Charles Marty. "Enhancement of Adaptation and Monitoring in Game-Based Learning Environments." In Student Usability in Educational Software and Games: Improving Experiences, edited by Carina Gonzalez, 201-220. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1987-6.ch009

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Abstract

This new way of learning changes habits, offers new opportunities to use collaborative tools, allowing the students to co-construct knowledge efficiently. In this chapter, the authors describe an example of game-based environment that they have developed. They then give examples of uses of collaborative tools in this environment and give details on how to enhance them. The authors focus on two aspects: the monitoring of the collaborative activity, where the teacher applies his/her own strategies in order to monitor the collaborative activity; and the adaptation of the game according to the learners’ profiles.

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