METODE PEMBELAJARAN BERBASIS GAME UNTUK MENINGKATKAN KETRAMPILAN MEMBACA DAN MENULIS AKSARA JAWA

Whinny Qori Fatima, Livia Khairunisa, Budi Prihatminingtyas

Abstract

The purpose of this study is to find out how effective game-based learning is for improving Javanese script reading and writing skills. This research method is qualitative with the sources of data from this study are caregivers, foster children, and documents. The target in this study was the Al-Maun orphanage located on Margo Noyo street, Ngajum Village, Ngajum District, Malang Regency, East Java Province, Indonesia. Data collection techniques used were interviews, observation, documentation and tests. The data analysis technique used is an interactive model. From the results of this study it can be concluded that the game-based learning method is very effective in improving the ability to read and write Javanese script among children. Judging from the results the average value of children - children increased and only 8% are below the average (<75).

Keywords

teaching method; game; javanese script.

Full Text:

PDF

References

Arsyad, A. 2015. Media Pembelajaran. Jakarta: Rajagrafindo

Avianto, Y. F., & Tan A. S. P. 2018. Pembelajaran Aksara Jawa untuk Siswa Sekolah Dasar dengan Menggunakan Media Board Game. Jurnal Aksara. Universitas Kristen Satya Wacana. Vol. 30, No 1

Isnaini, W. 2012. Peningkatan Keterampilan Menulis Karangan dengan Penerapan Metode Scrambel Dan Media Gambar Pada Siswa Kelas IV MI Muhammadiyah Beji Kecamatan Tulung Kabupaten Klaten Tahun Pelajaran 2011/2012. Skripsi. Surakarta: FKIP PGSD. Universitas Muhammadiyah Surakarta

Puspitasari. 2020. Pembelajaran Strategi Scrambel (Online)http://martinapuspitasari.blogspot.com) diakses pada tanggal 06 Mei 2020.

Setiawan, H., Aji, S.M.W., & Aziz, A. 2019. Puisi Berbasis Karya Gambar: Upaya Penguatan Literasi Siswa SD Kelas Tinggi. Inteligensi: Jurnal Ilmu Pendidikan, 2(1), 50-60.

Shoimin, A. 2016. Model Pembelajaran Inovatif dalam Kurikulum 2013. Yogyakarta: Ar-Ruzz Media.

Slamet. 2014. Pembelajaran Bahasa dan Sastra Indonesia di Kelas Rendah dan Kelas Tinggi Sekolah Dasar. Surakarta: UNS Press

Slavin, R. E. 2011. Cooperative Learning Theory, Research And Practice. USA: Allyn and Bacon A Simon and Schuster Company.-2nd

Veloo, A & Chairhany, S. 2013.”Fostering students’attitude and achievement in probability using Teams Games Tournaments”. Procedia-Social and Behavioral Sciences. 93, 2013. 59-64.

Wulansari, Y., & Durinta, P. 2017. PengembanganMedia Pembelajaran Permainan Roda Pintar pada Mata Pelajaran Administrasi Kepegawaian Kelas. Jurnal Administrasi Perkantoran (JPAP). Unesa. Vol 5, No 1

DOI: https://doi.org/10.33366/ilg.v3i1.1766 | Viewed : 614 | Download : 1853
Abstract - Print this article - Indexing metadata - How to cite item Supplementary files - Finding References Review policy - Email this article (Login required) - Email the author (Login required)

Refbacks

  • There are currently no refbacks.