SCHOLA LUDUS

TitleSCHOLA LUDUS
Publication TypeJournal Article
Year of Publication2016
AuthorsAberšek, B
JournalJournal of Baltic Science Education
Volume15
Issue5
Start Page556–558
PaginationContinuous
Date PublishedOctober/2016
Type of ArticleEditorial
ISSN1648-3898
Other NumbersICID: 1224387
Keywordseducational approaches, gamification of learning, new technologies, science education
Abstract

The virtual reality, artificial intelligence and gamification have the potential to complement existing educational approaches to science education, instruction and students' knowledge construction. By students becoming part of a phenomenon, they gain direct experiential intuitions about how the natural world operates. In a virtual reality environment, students themselves can be moving, cantering their attention on different phenomena and designers can heighten this saliency by using multisensory cues to convey multiple, simultaneous representations of relative problems as a serious mind game.

URLhttp://oaji.net/articles/2016/987-1482501959.pdf
DOI10.33225/jbse/16.15.556
Refereed DesignationRefereed
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