The PEGASUS Games: Physical Exam, Gross Anatomy, phySiology and UltraSound Games for Preclinical Medical Education

Authors

  • Mary Hennekes Case Western Reserve University School of Medicine, Cleveland, OH
  • Sarah Rahman Case Western Reserve University School of Medicine, Cleveland, OH
  • Andrea Schlosser Case Western Reserve University School of Medicine, Cleveland, OH
  • Anne Drake Case Western Reserve University School of Medicine, Cleveland, OH
  • Tessa Nelson Case Western Reserve University School of Medicine, Cleveland, OH
  • Emily Hoffberg Case Western Reserve University School of Medicine, Cleveland, OH
  • Robert A. Jones Case Western Reserve University School of Medicine, Cleveland, OH; The MetroHealth System Department of Emergency Medicine, Cleveland, OH

DOI:

https://doi.org/10.24908/pocus.v6i1.14758

Keywords:

ultrasound, gamification, POCUS, preclinical, education

Abstract

Introduction: Gamification engages learners and has successfully taught point-of-care ultrasound (POCUS) to residents and fellows. Yet ultrasound (US) curricula in undergraduate medical education remains limited. This study assessed a gamification model integrating US, anatomy, physiology, physical examination, and radiology created for preclinical medical students as compared with traditional didactic education. Methods: Twenty first-year medical students participated in a session on neck and thyroid material. Students were randomly assigned to a game or non-game group. Game students participated in games incorporating thyroid US with exam maneuvers, other imaging modalities, physiology, and pathology. Non-game students were taught the same material with an instructor. Students were assessed with a pretest and immediate and delayed post-tests. Group differences and scores were assessed using t-tests. A Likert scale evaluated learners’ opinions of the educational experience. Results: The game group performed better than the non-game group on the immediate post-test (p = 0.007, CI = [0.0305, ∞]). There was no significant difference between the groups on the delayed post-test (p = 0.726, CI = [-0.120, ∞]). Students in both groups felt more confident in their knowledge of the material, and all students in the game group agreed that the games encouraged teamwork. Most (9/10) stated the games allowed them to learn the material more effectively and would like to see more gamification (8/10). Conclusion: This US education model incorporating gamification for preclinical medical students promotes teamwork and is as effective for learning material than a traditional learning model. Students additionally convey a positive attitude towards gamification.

Additional Files

Published

2021-04-22

How to Cite

Hennekes, M., Rahman, S., Schlosser, A., Drake, A., Nelson, T., Hoffberg, E., & Jones, R. A. (2021). The PEGASUS Games: Physical Exam, Gross Anatomy, phySiology and UltraSound Games for Preclinical Medical Education. POCUS Journal, 6(1), 22–28. https://doi.org/10.24908/pocus.v6i1.14758