Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees

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Date
2012
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
A number of methods for constructing bounding volume hierarchies and point-based octrees on the GPU are based on the idea of ordering primitives along a space-filling curve. A major shortcoming with these methods is that they construct levels of the tree sequentially, which limits the amount of parallelism that they can achieve. We present a novel approach that improves scalability by constructing the entire tree in parallel. Our main contribution is an in-place algorithm for constructing binary radix trees, which we use as a building block for other types of trees.
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@inproceedings{
10.2312:EGGH/HPG12/033-037
, booktitle = {
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics
}, editor = {
Carsten Dachsbacher and Jacob Munkberg and Jacopo Pantaleoni
}, title = {{
Maximizing Parallelism in the Construction of BVHs, Octrees, and k-d Trees
}}, author = {
Karras, Tero
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
2079-8679
}, ISBN = {
978-3-905674-41-5
}, DOI = {
10.2312/EGGH/HPG12/033-037
} }
Citation