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Title: Mixing materials within zone boundaries using shape overlays

Abstract

Shape overlays provide a means of statically imposing a physical region containing specified material properties onto a zoned mesh. In the most general case, material interface boundaries are unrelated to mesh zone boundaries, causing zones to contain a mixture of materials, and the mesh itself is not uniform in physical space. We develop and apply an algorithm for shape overlays on nonorthogonal, nonuniform meshes in two dimensions. Examples of shape generation in a multiblock uid dynamics code are shown.

Authors:
Publication Date:
Research Org.:
Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)
Sponsoring Org.:
USDOE, Washington, DC (United States)
OSTI Identifier:
321862
Report Number(s):
UCRL-ID-127189
ON: DE97053202
DOE Contract Number:  
W-7405-ENG-48
Resource Type:
Technical Report
Resource Relation:
Other Information: PBD: 22 Apr 1997
Country of Publication:
United States
Language:
English
Subject:
99 MATHEMATICS, COMPUTERS, INFORMATION SCIENCE, MANAGEMENT, LAW, MISCELLANEOUS; 36 MATERIALS SCIENCE; MATERIALS; MIXING; ALGORITHMS; TWO-DIMENSIONAL CALCULATIONS; MATHEMATICAL MODELS

Citation Formats

Grandy, J. Mixing materials within zone boundaries using shape overlays. United States: N. p., 1997. Web. doi:10.2172/321862.
Grandy, J. Mixing materials within zone boundaries using shape overlays. United States. https://doi.org/10.2172/321862
Grandy, J. 1997. "Mixing materials within zone boundaries using shape overlays". United States. https://doi.org/10.2172/321862. https://www.osti.gov/servlets/purl/321862.
@article{osti_321862,
title = {Mixing materials within zone boundaries using shape overlays},
author = {Grandy, J},
abstractNote = {Shape overlays provide a means of statically imposing a physical region containing specified material properties onto a zoned mesh. In the most general case, material interface boundaries are unrelated to mesh zone boundaries, causing zones to contain a mixture of materials, and the mesh itself is not uniform in physical space. We develop and apply an algorithm for shape overlays on nonorthogonal, nonuniform meshes in two dimensions. Examples of shape generation in a multiblock uid dynamics code are shown.},
doi = {10.2172/321862},
url = {https://www.osti.gov/biblio/321862}, journal = {},
number = ,
volume = ,
place = {United States},
year = {Tue Apr 22 00:00:00 EDT 1997},
month = {Tue Apr 22 00:00:00 EDT 1997}
}