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KCI 등재

일반계고의 창의공학설계 수업을 위한 아두이노 기반 STEAM 수업자료 개발과 적용

Development of STEAM Instructional Materials using Arduino for Creative Engineering Design Class in High Schools and Its Application

공학교육연구
약어 : JEER
2020 vol.23, no.1, pp.3 - 9
DOI : 10.18108/jeer.2020.23.1.3
발행기관 : 한국공학교육학회
연구분야 : 학제간연구
Copyright © 한국공학교육학회
775 회 열람

The purpose of the study was to develop the Arduino based STEAM instruction materials for creative engineering design class. PDIEmodel was used in this study. We developed a STEAM lesson plan and a STEAM lesson worksheet for a total of six sessions throughthe steps of preparation, development, implementation and evaluation. The validity of the instruction materials was evaluated by the10 experts using a survey. The instruction materials were applied to the class (52 students attended) of the creative engineering designsunit in technology and home economics subject. The class satisfaction and the creative solving-problem ability were examined afterthe calss. The class satafacition was high as the average of 10 item was 4.57 (out of 5). The paired t-test was conducted to comparethe means of the creative solving-problem ability. It was observed that ‘understanding and mastery of knowledge, thought, functionand skills in a specific domain', ‘divergent thinking', ‘critical and logical thinking' and ' motivational factors' were significantly increasedafter the class. The instruction materials develped in this study were successfully designed to enhance the creative solving-problemability by designing creative tasks and to intrique the interest by adding visual and auditory stimuli with the Arduino.

STEAM, Creative engineering design, Creative solving-problem ability, Arduino, Media art