Artificial Intelligence and Personalization Opportunities for Serious Games

Authors

  • António Brisson INESC-ID and Instituto Superior Técnico
  • Gonçalo Pereira INESC-ID and Instituto Superior Técnico
  • Rui Prada INESC-ID and Instituto Superior Técnico
  • Ana Paiva INESC-ID and Instituto Superior Técnico
  • Sandy Louchart Harriot-Watt University
  • Neil Suttie Harriot-Watt University
  • Theo Lim Harriot-Watt University
  • Ricardo Lopes T U Delft
  • Rafael Bidarra
  • Francesco Bellotti Politecnico di Milano
  • Milos Kravcik RWTH-Aachen
  • Manuel Oliveira Syntef

DOI:

https://doi.org/10.1609/aiide.v8i5.12576

Keywords:

Serious Games, Artificial Intelligence, Personalization, User Modelling, Engagement, Interactive Storytelling

Abstract

Effectiveness of Serious Games (SG) depends very much on their capacity to provide the right balance be- tween gaming and educational experience. This require- ment raises challenges regarding realization of their in- telligence and personalization. We aim to overcome the problems of research fragmentation and identify some of the main issues by presenting a summary of relevant contributions from Artificial Intelligence and Personal- ization, together with a discussion on their future direc- tions. In this paper, we summarize approaches to user and learning goals modeling, user engagement, various levels of game adaptation, how new sensors and mobile technology can better identify the context of the user, content adaptation and reusability.

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Published

2021-06-30

How to Cite

Brisson, A., Pereira, G., Prada, R., Paiva, A., Louchart, S., Suttie, N., Lim, T., Lopes, R., Bidarra, R., Bellotti, F., Kravcik, M., & Oliveira, M. (2021). Artificial Intelligence and Personalization Opportunities for Serious Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 8(5), 51-57. https://doi.org/10.1609/aiide.v8i5.12576