Siitonen, Marko. "5. Communication in video games: From players to player communities".
Communication and Technology, edited by Lorenzo Cantoni and James A. Danowski, Berlin, München, Boston: De Gruyter Mouton, 2015, pp. 103-118.
https://doi.org/10.1515/9783110271355-007
Siitonen, M. (2015). 5. Communication in video games: From players to player communities. In L. Cantoni & J. Danowski (Ed.),
Communication and Technology (pp. 103-118). Berlin, München, Boston: De Gruyter Mouton.
https://doi.org/10.1515/9783110271355-007
Siitonen, M. 2015. 5. Communication in video games: From players to player communities. In: Cantoni, L. and Danowski, J. ed.
Communication and Technology. Berlin, München, Boston: De Gruyter Mouton, pp. 103-118.
https://doi.org/10.1515/9783110271355-007
Siitonen, Marko. "5. Communication in video games: From players to player communities" In
Communication and Technology edited by Lorenzo Cantoni and James A. Danowski, 103-118. Berlin, München, Boston: De Gruyter Mouton, 2015.
https://doi.org/10.1515/9783110271355-007
Siitonen M. 5. Communication in video games: From players to player communities. In: Cantoni L, Danowski J (ed.)
Communication and Technology. Berlin, München, Boston: De Gruyter Mouton; 2015. p.103-118.
https://doi.org/10.1515/9783110271355-007
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