A model of non-player character believability | Intellect Skip to content
1981
Volume 9, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Abstract

In this study we aim to describe in what ways the behaviour of non-player characters (NPCs) affects to what extent the player finds the game experience to be believable. To this end, we have conducted an online survey, where respondents were asked to classify and describe NPCs. Furthermore, we also examined recordings of NPCs in games. These data sources were analysed using a model for NPC social believability in order to describe the effects of NPC behaviour in relation to how different types of NPCs are perceived as being believable. Based on this we were able to construct a model of NPC believability, which describes the NPC’s level of complexity and ability to handle a mutable social context. As described by the model, NPCs are currently less capable of handling changing social contexts. They do, however, show promise, and given current emerging technologies it is feasible that new types of more socially capable NPCs will arise within the near future.

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/content/journals/10.1386/jgvw.9.1.39_1
2017-03-01
2024-05-01
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