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Geometry images

Published:01 July 2002Publication History
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Abstract

Surface geometry is often modeled with irregular triangle meshes. The process of remeshing refers to approximating such geometry using a mesh with (semi)-regular connectivity, which has advantages for many graphics applications. However, current techniques for remeshing arbitrary surfaces create only semi-regular meshes. The original mesh is typically decomposed into a set of disk-like charts, onto which the geometry is parametrized and sampled. In this paper, we propose to remesh an arbitrary surface onto a completely regular structure we call a geometry image. It captures geometry as a simple 2D array of quantized points. Surface signals like normals and colors are stored in similar 2D arrays using the same implicit surface parametrization --- texture coordinates are absent. To create a geometry image, we cut an arbitrary mesh along a network of edge paths, and parametrize the resulting single chart onto a square. Geometry images can be encoded using traditional image compression algorithms, such as wavelet-based coders.

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  1. Geometry images

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 21, Issue 3
          July 2002
          548 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/566654
          Issue’s Table of Contents

          Copyright © 2002 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 1 July 2002
          Published in tog Volume 21, Issue 3

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