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Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching

Published:14 January 2022Publication History
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Abstract

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical goals that instructors have when using hands-on activities online and how instructors were unable to adequately address them due to the technological limitations of current video-conferencing tools. Our work provides empirical data about the challenges that many instructors experienced, and in so doing, the pedagogical goals we identify provide new requirements for video-conferencing systems to better support hands-on activities.

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        cover image Proceedings of the ACM on Human-Computer Interaction
        Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue GROUP
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        January 2022
        992 pages
        EISSN:2573-0142
        DOI:10.1145/3511803
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        • Published: 14 January 2022
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