ABSTRACT
We present an MR system for experiencing the cartoon-like event of sliding down a cliff and stopping by sticking a knife, with enhancement of tactile and muscle stimuli. A player grabs a knife device and presses it against a wall device that rotates upwards in contrast to the player who virtually slides down. We demonstrate an MR content in which a player experiences sliding down the virtual cliff while handling the knife device on the rotating wall device.
Supplemental Material
- Inrak Choi, Heather Culbertson, Mark R. Miller, Alex Olwal, and Sean Follmer. 2017. Grabity: A Wearable Haptic Interface for Simulating Weight and Grasping in Virtual Reality. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (Quebec City, QC, Canada) (UIST ’17). Association for Computing Machinery, New York, NY, USA, 119–130. https://doi.org/10.1145/3126594.3126599Google ScholarDigital Library
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