ABSTRACT
Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play. We draw on ideas of perceptual, control and deixis proxemics to design and evaluate three cross-device games, illustrating novel directions for proxemics play. The games also illustrate new ways for mobile devices to support physical activity as well as face-to-face social interaction between children.
- Saul Greenberg, Nicolai Marquardt, Till Ballendat, Rob Diaz-Marino, and Miaosen Wang. 2011. Proxemic interactions: the new ubicomp?. Interactions 18, 1 (Jan. 2011), 42--50. Google ScholarDigital Library
- Edward T. Hall. The hidden dimension. Vol. 609. Garden City, NY: Doubleday, 1966.Google Scholar
- Katherine Isbister. 2016. Connecting through play, interactions, v. 23 n. 4. Google ScholarDigital Library
- Peter Gall Krogh, Marianne Graves Petersen. 2008. Collective Interaction--Let's join forces. From CSCW to Web 2.0: European Developments in Collaborative Design Selected Papers from COOP08.Google Scholar
- Peter Gall Krogh, Marianne Graves Petersen, Kenton O'Hara, and Jens Emil Grønbæk. 2017. Sensitizing Concepts for Socio-spatial Literacy in HCI. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 6449--6460.Google ScholarDigital Library
- Sven Mayer, Lars Lischke, Jens Emil Grønbæk, Zhanna Sarsenbayeva, Jonas Vogelsang, Pawe? W. Wo?niak, Niels Henze, and Giulio Jacucci. 2018. Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 539, 10 pages. Google ScholarDigital Library
- Helena M. Mentis, Kenton O'Hara, Abigail Sellen, and Rikin Trivedi. 2012. Interaction proxemics and image use in neurosurgery. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '12). ACM, New York, NY, USA, 927--936. Google ScholarDigital Library
- Timothy Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, and Jens Emil Grønbæk. 2017. GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17). ACM, New York, NY, USA, 69--81.Google ScholarDigital Library
- Florian Mueller, Sophie Stellmach, Saul Greenberg, Andreas Dippon, Susanne Boll, Jayden Garner, Rohit Khot, Amani Naseem, and David Altimira. 2014. Proxemics play: understanding proxemics for designing digital play experiences. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). ACM, New York, NY, USA, 533--542.Google ScholarDigital Library
- Kenton O'hara, Jesper Kjeldskov, and Jeni Paay. 2011. Blended interaction spaces for distributed team collaboration. ACM Trans. Comput.-Hum. Interact. 18, 1, Article 3 (May 2011), 28 pages. Google ScholarDigital Library
- Marianne Graves Petersen, Peter Gall Krogh, Morten Boye Mortensen, Thomas Møller-Lassen, and Ditte Hvas Mortensen. 2010. Collective interaction by design collective controllers for social navigation on digital photos. In Proceedings of the 6th Nordic Conference on Human-Computer Interaction (NordiCHI '10). ACM, New York, NY, USA, 353--362. http://doi.acm.org/10.1145/1868914.1868956 Google ScholarDigital Library
- Rasmus Rosenqvist, Jannik Boldsen, Eleftherios Papachristos, and Timothy Merritt. 2018. MeteorQuest - Bringing Families Together Through Proxemics Play In A Mobile Social Game. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '18). ACM, New York, NY, USA, 439--450.Google ScholarDigital Library
Index Terms
- Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors
Recommendations
Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsCross-device interactions enable ad hoc sharing of content and control in co-located collaboration. Cross-device research often draws from proxemics theory for designing interactions based on detection of spatial relations such as distance and ...
Proxemics play: understanding proxemics for designing digital play experiences
DIS '14: Proceedings of the 2014 conference on Designing interactive systemsDigital games are increasingly profiting from sensing technologies. However, their focus is mostly on sensing limb movements. We propose that sensing capabilities could also be used to engage players with proxemics: the interpersonal distance between ...
Stitching: pen gestures that span multiple displays
AVI '04: Proceedings of the working conference on Advanced visual interfacesStitching is a new interaction technique that allows users to combine pen-operated mobile devices with wireless networking by using pen gestures that span multiple displays. To stitch, a user starts moving the pen on one screen, crosses over the bezel, ...
Comments