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Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors

Published:18 June 2019Publication History

ABSTRACT

Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play. We draw on ideas of perceptual, control and deixis proxemics to design and evaluate three cross-device games, illustrating novel directions for proxemics play. The games also illustrate new ways for mobile devices to support physical activity as well as face-to-face social interaction between children.

References

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    • Published in

      cover image ACM Conferences
      DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
      June 2019
      410 pages
      ISBN:9781450362702
      DOI:10.1145/3301019

      Copyright © 2019 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 18 June 2019

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      DIS '19 Companion Paper Acceptance Rate105of415submissions,25%Overall Acceptance Rate1,158of4,684submissions,25%

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      July 1 - 5, 2024
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