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Innovation in Urban Design Education

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Published:24 October 2018Publication History

ABSTRACT

How can we incorporate into our educational system the emerging technologies, new processes and new habits of society to improve public motivation, implication, and satisfaction in urban decision-making processes? New technology implementations in the teaching field largely extend to all types of levels and educational frameworks. However, these innovations require approval validation and evaluation by the final users. The premise is that the technology used in Virtual Reality (VR), is familiar to the Architecture students, which preview to work on specific parameters and outcome, and on the contrary, citizens with a profile not related to the field get more excited and perceive the technology as a more efficient tool. To prove this, we use a quantitative method to evaluate the satisfaction of citizens related and not related to the Architecture field. Using an interactive visualization process in a real environment, we obtained adequate feedback that allowed the optimization of this type of experiment in future iterations. The results show that the degree of satisfaction when using an advanced visualization technology was satisfactory with a differentiation between user's profiles.

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  1. Innovation in Urban Design Education

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        • Published in

          cover image ACM Other conferences
          TEEM'18: Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality
          October 2018
          1072 pages
          ISBN:9781450365185
          DOI:10.1145/3284179

          Copyright © 2018 ACM

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          Publication History

          • Published: 24 October 2018

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          TEEM'18 Paper Acceptance Rate151of243submissions,62%Overall Acceptance Rate496of705submissions,70%

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