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Physics-based control of walking virtual characters in low frequency simulations

Published:21 May 2018Publication History

ABSTRACT

Physics-based control of virtual characters traditionally uses high simulation frequencies of 1 to 2 kHz. While lowering the simulation frequency frees computation time, it usually introduces instabilities within the simulation. In this paper, we propose a control strategy that can be used for high and low simulation frequencies, down to 225 Hz. The inherent instabilities were reduced by optimizing control parameters and by introducing a novel control feedback for the stance leg. We also show how lower frequencies hold a more restrictive space of possible control parameters than higher ones. Our controller shows equal robustness as high frequency controllers while requiring in average only 0.8 ms per simulation step.

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    • Published in

      cover image ACM Other conferences
      CASA 2018: Proceedings of the 31st International Conference on Computer Animation and Social Agents
      May 2018
      101 pages
      ISBN:9781450363761
      DOI:10.1145/3205326

      Copyright © 2018 ACM

      © 2018 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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      Publication History

      • Published: 21 May 2018

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      CASA 2018 Paper Acceptance Rate18of110submissions,16%Overall Acceptance Rate18of110submissions,16%
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