skip to main content
10.1145/3173574.3173746acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
research-article
Open Access

Everybody's Hacking: Participation and the Mainstreaming of Hackathons

Published:19 April 2018Publication History

ABSTRACT

Hackathons have become a popular tool for bringing people together to imagine new possibilities for technology. Despite originating in technology communities, hackathons have now been widely adopted by a broad range of organisations. This mainstreaming of hackathons means they encompass a very different range of attendees and activities than they once did, to the extent that some events billed as hackathons may involve no coding at all. Given this shift away from production of code, they might instead be seen as an increasingly popular participatory design activity, from which designers and researchers in HCI can learn. Through fieldwork at six hackathons that targeted non-technical communities, we identify the types of activities and contributions that emerge through these events and the barriers and tensions that might exist. In doing so, we contribute a greater understanding of hackathons as a growing phenomenon and as a potential tool for participatory research.

Skip Supplemental Material Section

Supplemental Material

pn2136.mp4

mp4

229.4 MB

References

  1. Ernesto Arias, Hal Eden, Gerhard Fischer, Andrew Gorman and Eric Scharff. 2000. Transcending the individual human mind-creating shared understanding through collaborative design. ACM Transactions on Computer-Human Interaction 7, 1, 84--113. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Thomas Binder, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci, Per Linde and Ina Wagnerinder. 2011. Design Things. MIT Press.Google ScholarGoogle Scholar
  3. Nataly Birbeck, Shaun Lawson, Kellie Morrissey, Tim Rapley and Patrick Olivier. 2017. Self Harmony: rethinking hackathons to design and critique digital technologies for those affected by self-harm. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), 146--157. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Gerard Briscoe and Catherine Mulligan. 2014. Digital Innovation: The Hackathon Phenomenon. Creativeworks London.Google ScholarGoogle Scholar
  5. Adrienne Decker, Kurt Eiselt and Kimberly Voll. 2015. Understanding and improving the culture of hackathons: Think Global Hack Local. Proceedings of the Frontiers in Education Conference (FIE '15), 1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Carl Disalvo, Melissa Gregg and Thomas Lodato. 2014. Building belonging. Interactions 21, 4, 58--61. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Pelle Ehn. 2008. Participation in design things. Proceedings of the Tenth Anniversary Conference on Participatory Design 2008 (PDC '08), 92--101. Google ScholarGoogle ScholarCross RefCross Ref
  8. Elizabeth Gerber. 2014. Design for America: organizing for civic innovation. interactions 21, 2, 42-- 47. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Scott Henderson. 2015. Getting the most out of hackathons for social good. Volunteer Engagement 2.0: Ideas and Insights Changing the World, Robert J. Rosenthal (ed.). Wiley, 182--194.Google ScholarGoogle Scholar
  10. Youyang Hou and Cliff Lampe. 2017. Sustainable hacking: characteristics of the design and adoption of civic hacking projects. Proceedings of the 8th International Conference on Communities and Technologies (C&T '17), 125--134. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Lilly Irani. 2015. Hackathons and the making of entrepreneurial citizenship. Science, Technology & Human Values 40, 5, 799--824.Google ScholarGoogle ScholarCross RefCross Ref
  12. Peter Johnson and Pamela Robinson. 2014. Civic hackathons: innovation, procurement, or civic engagement? Review of Policy Research 31, 4, 349-- 357.Google ScholarGoogle ScholarCross RefCross Ref
  13. Marko Komssi, Danielle Pichlis, Mikko Raatikainen, Klas Kindstrom and Janne Jarvinen. 2015. What are hackathons for? IEEE Software 32, 5, 60--67.Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Miguel Lara and Kate Lockwood. 2016. Hackathons as community-based learning: a case study. TechTrends 60, 5, 486--495.Google ScholarGoogle ScholarCross RefCross Ref
  15. Ann Light, Paul Egglestone, Tom Wakeford and Jon Rogers. 2011. Participant-making: bridging the gulf between community knowledge and academic research. Journal of Community Informatics 7, 3.Google ScholarGoogle ScholarCross RefCross Ref
  16. Ryan Locke, Lynn Parker, Dayna Galloway and Robin Sloan. 2015. The Game Jam movement: disruption, performance and artwork. FDG 2015 Workshop on Game Jams, Hackathons and Game Creation Events.Google ScholarGoogle Scholar
  17. Thomas James Lodato and Carl Disalvo. 2015. Issueoriented hackathons as ad-hoc design events. Proceedings of Participatory Innovation Conference 2015 (PINC '15), 328--336.Google ScholarGoogle Scholar
  18. Thomas James Lodato and Carl DiSalvo. 2016. Issueoriented hackathons as material participation. New Media & Society 18, 4, 539--557.Google ScholarGoogle ScholarCross RefCross Ref
  19. Noortje Marres. 2011. Material Participation: Technology, the Environment and Everyday Publics. Palgrave Macmillan.Google ScholarGoogle Scholar
  20. John McCarthy and Peter Wright. 2015. Taking {A}Part: The Politics and Aesthetics of Participation in Experience-Centered Design. MIT Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Steffen Möller, Enis Afgan, Michael Banck, Peter J. A. Cock, Matus Kalas, Laszlo Kajan, Pjotr Prins, Jacqueline Quinn, Olivier Sallou, Francesco Strozzi, Torsten Seemann, Andreas Tille, Roman Valls Guimera, Toshiaki Katayama and Brad Chapman. 2013. Sprints, hackathons and codefests as community gluons in computational biology. EMBnet.journal 19, B, 40--42.Google ScholarGoogle Scholar
  22. Michael J. Muller. 2002. Participatory design: the third space in HCI. The Human-Computer Interaction Handbook, 1051--1068. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Emily Porter, Chris Bopp, Elizabeth Gerber and Amy Voida. 2017. Reappropriating hackathons: the production work of the CHI4Good day of service. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), 810--814. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Sumen Rai and Mary Griffiths. 2016. "Useful" civic hacking for environmental sustainability: knowledge transfer and the International Space Apps Challenge. The Journal of Community Informatics 12, 1, 53--68.Google ScholarGoogle ScholarCross RefCross Ref
  25. Gabriela T. Richard, Yasmin B. Kafai, Barrie Adleberg and Orkan Telhan. 2015. StitchFest: diversifying a college hackathon to broaden participation and perceptions in computing. Proceedings of the 46th ACM Technical Symposium on Computer Science Education (SIGCSE '15), 114--119. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Pamela J. Robinson and Peter A. Johnson. 2016. Civic hackathons: new terrain for local government--citizen interaction? Urban Planning 1, 2, 65--74.Google ScholarGoogle ScholarCross RefCross Ref
  27. Michael Römer, Stefan Thallmaier, Markus E Hormeß, Adam Lawrence and Hagen Habicht. 2011. Jams as emerging practice of innovation communities: the case of the Global Service Jam 2011. Proceedings of the 41st Annual Conference of the Gesellschaft für Informatik (INFORMATIK '11).Google ScholarGoogle Scholar
  28. Bard Rosell, Shiven Kumar and John Shepherd. 2014. Unleashing innovation through internal hackathons. Proceedings of the 2014 IEEE Innovations in Technology Conference (InnoTek '14)Google ScholarGoogle ScholarCross RefCross Ref
  29. Andrew Richard Schrock. 2016. "Hackathons with no hacking": civic hackathons and the performance of innovation. Rethinking the Innovation Economy: Exploring the Future of Technology, Social Inequality, and Creative Labor.Google ScholarGoogle Scholar
  30. Susan L. Star. 1989. The structure of ill-structured solutions: boundary objects and heterogeneous distributed problem solving. Distributed Artificial Intelligence: Volume 2, 37--54. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Sophie Landwehr Sydow and Martin Jonsson. 2015. The organization of personal fabrication-hackathons and makerspaces as semi-professional places for creative making. AA 2015 Workshop on The Future of Making: Where Industrial and Personal Fabrication Meet.Google ScholarGoogle Scholar
  32. Nick Taylor, Loraine Clarke and Katerina Gorkovenko. 2017. Community Inventor Days: scaffolding grassroots innovation through maker events. Proceedings of the 2017 Conference on Designing Interactive System (DIS '17), 1201--1212. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Nick Taylor and Loraine Clarke. 2018. Hackathon fieldwork 2016 (interviews and field notes).Google ScholarGoogle Scholar
  34. Austin L. Toombs, Gabriele Ferri, Shannon Grimme, Shad Gross, Michael D. Stallings, Jeffrey Bardzell and Shaowen Bardzell. 2016. Making a critical playshop. Interactions 24, 1, 34--37. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Erik H. Trainer, Arun Kalyanasundaram, Chalalai Chaihirunkarn and James D. Herbsleb. 2016. How to hackathon: socio-technical tradeoffs in brief, intensive collocation. Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW '16), 1116--1128. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. John Vines, Rachel Clarke, Peter Wright, John McCarthy and Patrick Olivier. 2013. Configuring participation: on how we involve people in design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13), 429--438. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Jorge L. Zapico, Daniel Pargman, Hannes Ebner, and Elina Eriksson. 2013. Hacking sustainability: broadening participation through green hackathons. ISEUD 2013 Workshop on EUD for Supporting Sustainability in Maker Communities.Google ScholarGoogle Scholar

Index Terms

  1. Everybody's Hacking: Participation and the Mainstreaming of Hackathons

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574

      Copyright © 2018 Owner/Author

      This work is licensed under a Creative Commons Attribution International 4.0 License.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 19 April 2018

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      CHI '18 Paper Acceptance Rate666of2,590submissions,26%Overall Acceptance Rate6,199of26,314submissions,24%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader