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Groveling on the wall: interactive VR attraction using gravity illusion

Published:28 November 2016Publication History

ABSTRACT

This paper proposes an interactive attraction system, "Groveling on the Wall," which provides an experience of groveling on the walls/ceilings of a virtual building with a gravity illusion (Figure1). To create a gravity illusion for the system, which is safer than real experiences, we developed two physical mechanisms: the groveling interface and the gradient controls of the user's body. We prepared 1) gradient controls of both the user's back and head, and 2) sudden fall control of the user's head. The groveling interface detects the rotations of four caterpillar belts for both legs and hands. The virtual world visualized in an HMD (Head-mounted Display) corresponds to the user's state. The proposed system gives the user a special sense of groveling on the walls/ceilings, with direct fear of falling and preliminary fear of sliding down when the user tries to move forward.

References

  1. Kodera, T., Tani, N., Morita, J., Maeda, N., Tsuboi, K., Kanegae, M., Shinozuka, Y., Shimamura, S., Kubo, K., Nakayama, Y., et al. 2014. Virtual rope slider. In Proceedings of the 2014 Virtual Reality International Conference, ACM, 36. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Kruijff, E., Riecke, B., Trekowski, C., and Kitson, A. 2015. Upper body leaning can affect forward self-motion perception in virtual environments. In Proceedings of the 3rd ACM Symposium on Spatial User Interaction, ACM, 103--112. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Maeda, T., Ando, H., Iizuka, H., Yonemura, T., Kondo, D., and Niwa, M. 2011. Parasitic humanoid: the wearable robotics as a behavioral assist interface like oneness between horse and rider. In Proceedings of the 2nd Augmented Human International Conference, ACM, 18. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Sakurai, K., Kubodera, T., Grove, P., Sakamoto, S., and Suzuki, Y. 2011. Perceived direction of self-motion from vestibular and orthogonally directed visual stimulation for supine observers. Perception ECVP abstract 40, 186--186.Google ScholarGoogle Scholar

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    • Published in

      cover image ACM Conferences
      SA '16: SIGGRAPH ASIA 2016 Posters
      November 2016
      96 pages
      ISBN:9781450345408
      DOI:10.1145/3005274

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 November 2016

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      Overall Acceptance Rate178of869submissions,20%
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