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GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels

Published:16 October 2016Publication History

ABSTRACT

We present GyroVR, head worn flywheels designed to render inertia in Virtual Reality (VR. Motions such as flying, diving or floating in outer space generate kinesthetic forces onto our body which impede movement and are currently not represented in VR. We simulate those kinesthetic forces by attaching flywheels to the users head, leveraging the gyroscopic effect of resistance when changing the spinning axis of rotation. GyroVR is an ungrounded, wireless and self contained device allowing the user to freely move inside the virtual environment. The generic shape allows to attach it to different positions on the users body. We evaluated the impact of GyroVR onto different mounting positions on the head (back and front) in terms of immersion, enjoyment and simulator sickness. Our results show, that attaching GyroVR onto the users head (front of the Head Mounted Display (HMD)) resulted in the highest level of immersion and enjoyment and therefore can be built into future VR HMDs, enabling kinesthetic forces in VR.

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    • Published in

      cover image ACM Conferences
      UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and Technology
      October 2016
      908 pages
      ISBN:9781450341899
      DOI:10.1145/2984511

      Copyright © 2016 ACM

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      Publication History

      • Published: 16 October 2016

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      UIST '16 Paper Acceptance Rate79of384submissions,21%Overall Acceptance Rate842of3,967submissions,21%

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