skip to main content
10.1145/2757226.2757235acmconferencesArticle/Chapter ViewAbstractPublication Pagesc-n-cConference Proceedingsconference-collections
research-article

MetaMorphe: Designing Expressive 3D Models for Digital Fabrication

Authors Info & Claims
Published:22 June 2015Publication History

ABSTRACT

The creative promise of 3D digital fabrication tools is tremendous. However due to the wide range of tools and interfaces, a common static file format called STL is used for sharing designs. While customization tools add creative handles to these digital models, they are often constrained to pre-configured parameters limiting the creative potential of shared digital models. We introduce MetaMorphe, a novel digital fabrication framework that uses a common web-programming metaphor to enable users to easily transform static 3D models into re-formed, re-made, and re-imagined customized personal artifacts. We demonstrate the compatibility of MetaMorphe with three well-established design interfaces, direction manipulation, scripted-CAD, and generative design. Through a user study with design experts, MetaMorphe reveals that decisions that physically produce bespoke artifacts or encode unique metadata actively affect perceptions of authorship, agency, and authenticity. We discuss how expressive model-building tools such as MetaMorphe enable a cultural shift in 3D design in terms of participation, personalization, and creativity.

Skip Supplemental Material Section

Supplemental Material

ccp0147-file3.mp4

mp4

18.8 MB

References

  1. Autodesk. Project Dreamcatcher, 2015.Google ScholarGoogle Scholar
  2. Benjamin, W. The Work of Art in the Age of Mechanical Reproduction. Visual Culture: The Reader (1936).Google ScholarGoogle Scholar
  3. Blikstein, P. Digital fabrication and making in education: The democratization of invention. FabLabs: Of Machines, Makers and Inventors (2013), 1--21.Google ScholarGoogle Scholar
  4. Buechley, L., Rosner, D. K., Paulos, E., and Williams, A. DIY for CHI: methods, communities, and values of reuse and customization. In CHI EA, ACM (2009), 4823--4826. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Chen, X., Golovinskiy, A., and Funkhouser, T. A benchmark for 3D mesh segmentation. In Trans. on Graphics, vol. 28, ACM (2009). Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Clune, J., and Lipson, H. Evolving 3d objects with a generative encoding inspired by developmental biology. ACM SIGEVOlution 5, 4 (2011), 2--12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Follmer, S., Carr, D., Lovell, E., and Ishii, H. CopyCAD: remixing physical objects with copy and paste from the real world. In Proc. UIST, ACM (2010). Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Follmer, S., and Ishii, H. Kidcad: Digitally remixing toys through tangible tools. In Proc. CHI, ACM (2012), 2401--2410. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Hiller, J. D., and Lipson, H. STL 2.0: a proposal for a universal multi-material Additive Manufacturing File format. In Proc. Solid Freeform Fabrication Symposium'09 (2009), 266--278.Google ScholarGoogle Scholar
  10. Hutchins, E., Hollan, J., and Norman, D. Direct manipulation interfaces. Human-Computer Interaction 1, 4 (Dec. 1985), 311--338. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Jacobs, J., and Buechley, L. Codeable objects: computational design and digital fabrication for novice programmers. In Proc. CHI (2013), 1589--1598. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Jacobs, J., and Zoran, A. Hybrid practice in the kalahari: Design collaboration through digital tools and hunter gatherer craft. In Proc. CHI '15, ACM Press (2015). Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Kalogerakis, E., Hertzmann, A., and Singh, K. Learning 3D mesh segmentation and labeling. Trans. on Graphics 29, 4 (2010). Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Kho, Y., and Garland, M. Sketching mesh deformations. In ACM SIGGRAPH 2007 courses (2007). Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Khot, R. A., Hjorth, L., and Mueller, F. F. Understanding physical activity through 3d printed material artifacts. In Proc. CHI '14, ACM Press (2014), 3835--3844. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Kintel, M., and Wolf, C. OpenSCAD, 2011.Google ScholarGoogle Scholar
  17. Kuznetsov, S., and Paulos, E. Rise of the Expert Amateur: DIY Projects, Communities, and Cultures. ACM, 2010.Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. LIA. Filament sculptures (2014).Google ScholarGoogle Scholar
  19. McCullough, M. Abstracting Craft : The Practice Digital Hand. The MIT Press, July 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Mota, C. The rise of personal fabrication. In Proc. C&C, ACM (2011), 279--288. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Mueller, R., Nieuwnhuijse, J., Bespalov, E., and Hogdson, G. OpenJSCAD, 2013.Google ScholarGoogle Scholar
  22. Nissen, B., and Bowers, J. Data-Things: Digital Fabrication Situated within Participatory Data Translation Activities. In Proc. of CHI '15, ACM Press (2015), 2467--2476. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Oehlberg, L., Willett, W., and Mackay, W. E. Patterns of Physical Design Remixing in Online Maker Communities. In Proc. of CHI '15, ACM Press (2015), 639--648. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. O'Reilly, T., DiBona, C., Stone, M., and Cooper, D. Open source paradigm shift, 2004.Google ScholarGoogle Scholar
  25. Ovsjanikov, M., Li, W., Guibas, L., and Mitra, N. J. Exploration of continuous variability in collections of 3d shapes. In Trans. on Graphics, vol. 30, ACM (2011), 33. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Plummer-Fernandez, M. Disarming Corruptor, 2013.Google ScholarGoogle Scholar
  27. Rosner, D. K., and Ryokai, K. Reflections on craft: probing the creative process of everyday knitters. In Proc. C&C, ACM (2009), 195--204. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Sadouma, T. Nike town 2, Jan. 2015.Google ScholarGoogle Scholar
  29. Simon, Jr., J. Every Icon, 1996.Google ScholarGoogle Scholar
  30. Sims, K. Evolving virtual creatures. In Proc. Computer Graphics and Interactive Techniques (1994). Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Song, H., Guimbretire, F., Hu, C., and Lipson, H. ModelCraft: capturing freehand annotations and edits on physical 3d models. In Proc. UIST, ACM (2006), 13--22. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Swaminathan, S., Shi, C., Jansen, Y., Dragicevic, P., Oehlberg, L. A., and Fekete, J.-D. Supporting the design and fabrication of physical visualizations. In Proc. CHI '14, ACM Press (2014), 3845--3854. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. van den Berg, D. DERRICK, Oct. 2014.Google ScholarGoogle Scholar
  34. Vidime, K., Wang, S.-P., Ragan-Kelley, J., and Matusik, W. OpenFab: a programmable pipeline for multi-material fabrication. Trans. on Graphics 32, 4 (July 2013), 1. Google ScholarGoogle ScholarDigital LibraryDigital Library
  35. Weichel, C., Lau, M., Kim, D., Villar, N., and Gellersen, H. W. MixFab: a mixed-reality environment for personal fabrication. In Proc. of CHI, ACM Press (2014), 3855--3864. Google ScholarGoogle ScholarDigital LibraryDigital Library
  36. Willis, K. D., Xu, C., Wu, K.-J., Levin, G., and Gross, M. D. Interactive fabrication: new interfaces for digital fabrication. In Proc. TEI (2011). Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Zhao, J., and Moere, A. V. Embodiment in data sculpture: a model of the physical visualization of information. In Proc. DIMEA, ACM (2008), 343--350. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Zoran, A., and Buechley, L. Hybrid reassemblage: An exploration of craft, digital fabrication and artifact uniqueness. Leonardo 46, 1 (Feb. 2013), 4--10.Google ScholarGoogle ScholarCross RefCross Ref
  39. Zoran, A., and Paradiso, J. A. FreeD: A Freehand Digital Sculpting Tool. In Proc. CHI, ACM (2013), 2613--2616. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. MetaMorphe: Designing Expressive 3D Models for Digital Fabrication

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Conferences
        C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
        June 2015
        420 pages
        ISBN:9781450335980
        DOI:10.1145/2757226

        Copyright © 2015 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 22 June 2015

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        C&C '15 Paper Acceptance Rate23of88submissions,26%Overall Acceptance Rate108of371submissions,29%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader