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Maze commander: a collaborative asynchronous game using the oculus rift & the sifteo cubes

Published:19 October 2014Publication History

ABSTRACT

In this paper we present Maze Commander, a two-player game using two different types of interaction. One player uses the Oculus Rift and the other uses the Sifteo Cubes. The game requires effective and efficient communication to win. We also conducted an evaluation. The results show a positive evaluation for the game experience and collaboration, but no significant differences in game experience between the two modes of interaction. However, preferred interaction modalities were not yet taken into consideration for selecting the participants. We also present lessons learned from this experiment, and our future work.

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        • Published in

          cover image ACM Conferences
          CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
          October 2014
          492 pages
          ISBN:9781450330145
          DOI:10.1145/2658537

          Copyright © 2014 ACM

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          Publication History

          • Published: 19 October 2014

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          CHI PLAY '14 Paper Acceptance Rate30of104submissions,29%Overall Acceptance Rate421of1,386submissions,30%

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