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Tangible and modular input device for character articulation

Published:27 July 2014Publication History

ABSTRACT

Interactively articulating virtual 3D characters lies at the heart of computer animation and geometric modeling. Expressive articulation requires control over many degrees of freedom: most often the joint angles of an internal skeleton. We introduce a physical input device assembled on the fly to control any character's skeleton directly. With traditional mouse and keyboard input, animators must rely on indirect methods such as inverse kinematics or decompose complex and integrated motions into smaller sequential manipulations---for example, iteratively positioning each bone of a skeleton hierarchy. While direct manipulation mouse and touch interfaces are successful in 2D [Shneiderman 1997], 3D interactions with 2D input are ill-posed and thus more challenging. Successful commercial products with 2D interfaces, e.g. Autodesk's Maya, have notoriously steep learning curves and require interface-specific training.

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References

  1. Ishii, H., and Ullmer, B. 1997. Tangible bits: Towards seamless interfaces between people, bits and atoms. In Proc. CHI. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Jacob, R. J. K., Sibert, L. E., McFarlane, D. C., and Mullen, Jr., M. P. 1994. Integrality and separability of input devices. ACM Trans. Comput.-Hum. Interact. 1, 1 (Mar.), 3--26. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Shneiderman, B. 1997. Direct manipulation for comprehensible, predictable and controllable user interfaces. In Proc. IUI, 33--39. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Tangible and modular input device for character articulation

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        • Published in

          cover image ACM Conferences
          SIGGRAPH '14: ACM SIGGRAPH 2014 Emerging Technologies
          July 2014
          26 pages
          ISBN:9781450329613
          DOI:10.1145/2614066

          Copyright © 2014 Owner/Author

          Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 27 July 2014

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          • research-article

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          Overall Acceptance Rate1,822of8,601submissions,21%

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