skip to main content
10.1145/2597959.2597967acmotherconferencesArticle/Chapter ViewAbstractPublication PageswccceConference Proceedingsconference-collections
tutorial

Industry in the Classroom: Equipping Students with Real-World Experience A reflection on the effects of industry partnered projects on computing education

Authors Info & Claims
Published:02 May 2014Publication History

ABSTRACT

This paper reports a software engineering class focused around experiential learning through an industry-partnered project. It includes a student's perspective on the class experience. The authors argue that software engineering classes that only utilize trivial homework neglect crucial software development soft skills and fail to prepare students for industry employment. By focusing the courses around and industry-partnered project, students were able to integrate the fundamental concepts of software engineering while being equipped with real-world experience. The authors believe the proposed approach allows students to be better equipped for the industry and provides them valuable experience in their future career.

References

  1. A. Abran, J. W. Moore, P. Bourque, R. Dupuis, and L. L. Tripp. Guide to the Software Engineering Body of Knowledge (SWEBOK). IEEE, 2004. ISO Technical Report ISO/IEC TR 19759.Google ScholarGoogle Scholar
  2. J. L. Diaz-Herrera and T. B. Hilburn, editors. Curriculum Guidelines for Undergraduate Degree Programs in Software Engineering. IEEE Computer Society and the ACM, 2004.Google ScholarGoogle Scholar
  3. R. Dony, P. Botman, W. Briggs, R. Haggart, and P. Taylor. The software engineering body of knowledge for professional engineering in Canada. In The IEEE Canadian Conference on Electrical and Computer Engineering, volume 2, pages 743--748 vol.2, 2002.Google ScholarGoogle ScholarCross RefCross Ref
  4. R. Dunn, J. S. Deaudry, and A. Klavas. Survey of Research on Learning Styles. Educational Leadership, 46(6):52--58, March 1989.Google ScholarGoogle Scholar
  5. B. Gree. What's Next for the Computer and Software Engineering Division? Innovation, 5(2):8, March 2001.Google ScholarGoogle Scholar
  6. C. M. Itin. Reasserting the Philosophy of Experiential Education as a Vehicle for Change in the 21st Century. The Journal of Experiential Education, 22(2):91--98, 1999.Google ScholarGoogle ScholarCross RefCross Ref
  7. D. W. Jorgenson and C. W. Wessner, editors. Measuring and Sustaining the New Economy, Software, Growth, and the Future of the U.S Economy: Report of a Symposium. Committee on Software, Growth, and the Future of the U.S Economy, Committee on Measuring and Sustaining the New Economy, National Research Council, the National Academies Press, 2006.Google ScholarGoogle Scholar
  8. A. B. Kayes, D. C. Kayes, and D. A. Kolb. Experiential learning in teams. Simulation Gaming, 36(3):330--354, 2005. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. T. Lethbridge. What knowledge is important to a software professional? Computer, 33(5):44 --50, May 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. P. Naur and B. Randell, editors. Software Engineering: Report of a conference sponsored by the NATO Science Committee. Scientific Affairs Division, NATO, October 1969.Google ScholarGoogle Scholar
  11. S. Rezaei. Software Engineering Education in Canada. In WCCCE '05: Proceedings of the Western Canadian Conference on Computing Education, 2005.Google ScholarGoogle Scholar
  12. M. Shaw. Software engineering education: a roadmap. In ICSE '00: Proceedings of the Conference on The Future of Software Engineering, pages 371--380, New York, NY, USA, 2000. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Industry in the Classroom: Equipping Students with Real-World Experience A reflection on the effects of industry partnered projects on computing education

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        WCCCE '14: Proceedings of the Western Canadian Conference on Computing Education
        May 2014
        87 pages
        ISBN:9781450328999
        DOI:10.1145/2597959

        Copyright © 2014 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 2 May 2014

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • tutorial
        • Research
        • Refereed limited

        Acceptance Rates

        WCCCE '14 Paper Acceptance Rate18of24submissions,75%Overall Acceptance Rate78of117submissions,67%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader