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StepCity: a preliminary investigation of a personal informatics-based social game on behavior change

Published:26 April 2014Publication History

ABSTRACT

Encouraging physical activity is an important public health issue. In this study, we set out to see if a game could be used to motivate people to be more active. We recruited 74 subjects to wear Fitbits -- a personal activity monitoring device that tracked the number of steps taken in a day -- and compared step totals in three experimental conditions: a control, a social interaction experience, and a social game we developed called StepCity. We found that for newer Fitbit users, the game led to users taking more steps than they did in a control condition. In this poster, we present the details of our system and the results of a controlled experiment.

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References

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    • Published in

      cover image ACM Conferences
      CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
      April 2014
      2620 pages
      ISBN:9781450324748
      DOI:10.1145/2559206

      Copyright © 2014 Owner/Author

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 April 2014

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      CHI EA '14 Paper Acceptance Rate1,000of3,200submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

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