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Paperbox: a toolkit for exploring tangible interaction on interactive surfaces

Published:17 June 2013Publication History

ABSTRACT

There is a well-established culture of early prototyping when designing digital interactive systems, such as paper prototyping and wireframe methods. The culture of designing physical objects is somewhat different: early explorations of form is still prototyped via 2D sketches or renderings, but - mostly because of the construction effort involved - prototyping of actual physical objects is deferred to later stages. A problem occurs when designing mixed physical-digital systems, such as tangible user interfaces (TUIs) on interactive surfaces: the high degree of interactivity means that early prototyping is vital, yet there is no viable process for prototyping both the physical and digital aspects simultaneously on a low-fidelity (low-fi) level. Our solution is Paperbox, a toolkit for exploring design ideas for tangible interaction on interactive surfaces. It supports the early exploration of different form factors and immediately provides digital interactivity for the low-fidelity TUI prototypes built with it. We observed our toolkit in use in various settings: as a brainstorming tool by junior designers; in the development of a consumer electronics product in a large industrial company by senior designers; and in a usability study comparing the effect of different levels of fidelity on the outcome. The lessons learnt will enable others to replicate and extend our approach.

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    • Published in

      cover image ACM Conferences
      C&C '13: Proceedings of the 9th ACM Conference on Creativity & Cognition
      June 2013
      433 pages
      ISBN:9781450321501
      DOI:10.1145/2466627

      Copyright © 2013 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 June 2013

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      C&C '13 Paper Acceptance Rate28of88submissions,32%Overall Acceptance Rate108of371submissions,29%

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