skip to main content
10.1145/2338714.2338729acmconferencesArticle/Chapter ViewAbstractPublication Pagesweb3dConference Proceedingsconference-collections
research-article

Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps

Published:04 August 2012Publication History

ABSTRACT

Large virtual 3D scenes play a major role in growing number of applications, systems, and technologies to effectively communicate complex spatial information. Their web-based provision, in particular on mobile devices, represents a key challenge for system and application development. In contrast to approaches based on streaming 3D scene data to clients, our approach splits 3D rendering into two processes: A server process is responsible for real-time rendering of virtual panoramas, represented by G-buffer cube maps, for a requested camera setting. The client reconstruction process uses these cube maps to reconstruct the 3D scene and allows users to operate on and interact with that representation. The key properties of this approach include that (a) the complexity of transmitted data not depend on the 3D scene's complexity; (b) 3D rendering can take place within a controlled and a-priori known server environment; (c) crucial 3D model data never leaves the server environment; and (d) the clients can flexibly extend the 3D cube map viewer by adding both local 3D models and specialized 3D operations.

References

  1. Akenine-Möller, T., Haines, E., and Hoffman, N. 2008. Real-Time Rendering, 3 ed. A. K. Peters, Ltd.Google ScholarGoogle Scholar
  2. Chang, C.-F., and Ger, S.-H. 2002. Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering. In Proc. of PCM 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Farin, D., Peerlings, R., and de With, P. H. N. 2007. Depth-Image Representation Employing Meshes for Intermediate-View Rendering and Coding. In 3DTV-CON 2007 - Capture, Transmission and Display of 3D Video.Google ScholarGoogle Scholar
  4. Gobbetti, E., Kasik, D., and Yoon, S.-e. 2008. Technical Strategies for Massive Model Visualization. In Proc. of SPM '08, 405--415. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Hagedorn, B., Ed. 2010. Web View Service Discussion Paper, v0.6.0.Google ScholarGoogle Scholar
  6. Huang, S., Xiao, S., and Feng, W. 2009. On the Energy Efficiency of Graphics Processing Units for Scientific Computing. In Proc. of IPDPS '09, 1--8. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Koller, D., Turitzin, M., Levoy, M., and Tarini, M. 2004. Protected Interactive 3D Graphics via Remote Rendering. In SIGGRAPH 04, vol. 1, 695--703. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Lamberti, F., and Sanna, A. 2007. A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices. IEEE TVCG 13, 2, 247--260. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Li, M., Schmitz, A., and Kobbelt, L. 2011. Pseudo-Immersive Real-Time Display of 3D Scenes on Mobile Devices. In 3DIMPVT. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Pajarola, R., Sainz, M., and Meng, Y. 2004. DMesh: Fast Depth-Image Meshing And Warping. IJIG 4, 4, 653--681.Google ScholarGoogle ScholarCross RefCross Ref
  11. Paravati, G., Sanna, A., Lamberti, F., and Ciminiera, L. An Open and Scalable Architecture for Delivering 3D Shared Visualization Services to Heterogeneous Devices.Google ScholarGoogle Scholar
  12. Sarkis, M., Zia, W., and Diepold, K. 2010. Fast Depth Map Compression and Meshing with Compressed Tritree, vol. 5995/2010 of LNCS. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Shum, H.-Y., Chan, S.-C., and Kang, S. B. 2007. Image-Based Rendering. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Conferences
          Web3D '12: Proceedings of the 17th International Conference on 3D Web Technology
          August 2012
          190 pages
          ISBN:9781450314329
          DOI:10.1145/2338714

          Copyright © 2012 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 4 August 2012

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • research-article

          Acceptance Rates

          Overall Acceptance Rate27of71submissions,38%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader