ABSTRACT
An explosion in the availability of online records has led to surging interest in genealogy. In this paper we explore the present state of genealogical practice, with a particular focus on how the process of research is recorded and later accessed by other researchers. We then present our response, ChronoTape, a novel tangible interface for supporting family history research. The ChronoTape is an example of a temporal tangible interface, an interface designed to enable the tangible representation and control of time. We use the ChronoTape to interrogate the value relationships between physical and digital materials, personal and professional practices, and the ways that records are produced, maintained and ultimately inherited. In contrast to designs that support existing genealogical practice, ChronoTape captures and embeds traces of the researcher within the document of their own research, in three ways: (i) it ensures physical traces of digital research; (ii) it generates personal material around the use of impersonal genealogical data; (iii) it allows for graceful degradation of both its physical and digital components in order to deliberately accommodate the passage of information into the future.
- R. Banks. The future of looking back. Microsoft Press, 2011. Google ScholarDigital Library
- P. Bennett. The Representation and Control of Time in Tangible User Interfaces. PhD thesis, Queen's University Belfast, 2010.Google Scholar
- P. Bennett and S. O'Modhrain. The BeatBearing: a tangible rhythm sequencer. In Proc. of NordiCHI, 2008.Google Scholar
- A. Cassinelli and M. Ishikawa. Khronos projector. In Proc. of SIGGRAPH Emerging technologies, 2005. Google ScholarDigital Library
- E. Costanza, S. Shelley, and J. Robinson. Introducing Audio d-touch: A tangible user interface for music composition and performance. In Proc. of DAFx, 2003.Google Scholar
- T. Döring and S. Beckhaus. The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history. In Proc. of TEI, 2007. Google ScholarDigital Library
- K. P. Fishkin. A taxonomy for and analysis of tangible interfaces. Personal Ubiquitous Computing, 8(5):347--358, 2004. Google ScholarDigital Library
- M. Fraser, A. Boddington, M. Dade-Robertson, R. Davies, G. Earl, M. Jones, and L. Moreau. PATINA: Personal architectonics of interactions with artefacts. In Proc. of Digital Futures, 2010.Google Scholar
- Genetealogy. Motivations survey, May 2005. http://www.genetealogy.com/survey_5_05.html.Google Scholar
- D. Holman, R. Vertegaal, M. Altosaar, N. Troje, and D. Johns. Paper windows: interaction techniques for digital paper. In Proc. of CHI, 2005. Google ScholarDigital Library
- M. Kaltenbrunner and R. Bencina. reacTIVision: a computer-vision framework for table-based tangible interaction. In Proc. of TEI, 2007. Google ScholarDigital Library
- D. Kirk and A. Sellen. On human remains: Excavating the home archive. Technical Report MSR-TR-2008-8, Microsoft, 2008.Google Scholar
- D. S. Kirk and R. Banks. On the design of technology heirlooms. In Proc. of SIMTech, 2008.Google Scholar
- S. R. Klemmer, J. Graham, G. J. Wolff, and J. A. Landay. Books with voices: paper transcripts as a physical interface to oral histories. In Proc. of CHI, 2003. Google ScholarDigital Library
- W. E. Mackay and A. Fayard. Designing interactive paper: lessons from three augmented reality projects. In Proc. of IWAR'98, 1999. Google ScholarDigital Library
- M. Massimi and R. M. Baecker. A death in the family: Opportunities for designing technologies for the bereaved. In Proc. of CHI, 2010. Google ScholarDigital Library
- W. Odom, J. Pierce, E. Stolterman, and E. Blevis. Understanding why we preserve some things and discard others in the context of interaction design. In Proc. of CHI, 2009. Google ScholarDigital Library
- H. Schnadelbach, B. Koleva, M. Flintham, M. Fraser, S. Izadi, P. Chandler, M. Foster, S. Benford, and C. Greenhalgh. The Augerscope: A mixed reality interface for outdoors. In Proc. of CHI, 2001. Google ScholarDigital Library
- K. L. Schrier. Revolutionizing history education: Using augmented reality games to teach histories. Master's thesis, MIT, 2005.Google Scholar
- A. Sellen and R. Harper. The Myth of the Paperless Office. MIT Press, 2002. Google ScholarDigital Library
- Society of Genealogists. Information leaflet no. 4. http://www.sog.org.uk/leaflets/notes.pdf, 1998.Google Scholar
- B. A. Ullmer. Tangible Interfaces for Manipulating Aggregates of Digital Information. PhD thesis, School of Architecture and Planning, MIT, 2002. Google ScholarDigital Library
Index Terms
- ChronoTape: tangible timelines for family history
Recommendations
Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and ChildrenGenealogy and family history build the narratives of our family. By exploring these topics, children can make concrete and personal connections to larger historical themes. However, little is known about how to design genealogy and family history ...
Family History Discovery through Search at Ancestry
SIGIR'19: Proceedings of the 42nd International ACM SIGIR Conference on Research and Development in Information RetrievalAt Ancestry, we apply learning to rank algorithms to a new area to assist our customers in better understanding their family history. The foundation of our service is an extensive and unique collection of billions of historical records that we have ...
Possibilities of Creation of Community Genealogical Database with Semantic Information
ICSIM '18: Proceedings of the 2018 International Conference on Software Engineering and Information ManagementThis paper deals with design of database system for innovative approach for rewriting records from seriel sources, mainly from old church registers. Suitable database together with user friendly GUI for as comfortable rewriting as possible is needed. ...
Comments