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A wave-based anisotropic quadrangulation method

Published:26 July 2010Publication History
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Abstract

This paper proposes a new method for remeshing a surface into anisotropically sized quads. The basic idea is to construct a special standing wave on the surface to generate the global quadrilateral structure. This wave based quadrangulation method is capable of controlling the quad size in two directions and precisely aligning the quads with feature lines. Similar to the previous methods, we augment the input surface with a vector field to guide the quad orientation. The anisotropic size control is achieved by using two size fields on the surface. In order to reduce singularity points, the size fields are optimized by a new curl minimization method. The experimental results show that the proposed method can successfully handle various quadrangulation requirements and complex shapes, which is difficult for the existing state-of-the-art methods.

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References

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                cover image ACM Transactions on Graphics
                ACM Transactions on Graphics  Volume 29, Issue 4
                July 2010
                942 pages
                ISSN:0730-0301
                EISSN:1557-7368
                DOI:10.1145/1778765
                Issue’s Table of Contents

                Copyright © 2010 ACM

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                Publication History

                • Published: 26 July 2010
                Published in tog Volume 29, Issue 4

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