ABSTRACT
The field of wearable computing and e-textiles has recently attracted much interest from the research and general community. Recent developments in this field raises the possibility of e-textile construction kits for hobbyists and novices alike. The unique nature of wearable computing and e-textiles also gives it a lot of potential as an educational computing topic, as it allows students to exercise their creativity and imagination while learning about computing and technology.
However, there are numerous difficulties involved in deploying existing technology in an educational environment. Current state of the art technology and techniques are not yet robust or reliable enough to stand up to the demands of educational computing, and they require a high level of skill from the user. In this paper, we present the TeeBoard, a constructive platform for e-textiles and wearable computing that is designed specifically to "lower the floor" for the integration of e-textiles into educational computing.
- Available: http://www.lessemf.com/fabric.html.Google Scholar
- Available: http://www.sparkfun.com.Google Scholar
- Eduwear project. http://dimeb.informatik.uni-bremen.de/eduwear/.Google Scholar
- Adams, J. C. Alice, middle schoolers&the imaginary worlds camps. In SIGCSE (2007), pp. 307--311 Google ScholarDigital Library
- Buechley, L. Lilypad arduino - build something. Available: http://www.cs.colorado.edu/ buechley/LilyPad/build.html.Google Scholar
- Buechley, L., and Eisenberg, M. Fabric pcbs, electronic sequins, and socket buttons: Techniques for e-textile craft. Journal of Personal and Ubiquitous Computing (2007). Google ScholarDigital Library
- Buechley, L., and Eisenberg, M. The lilypad arduino: Toward wearable engineering for everyone. IEEE Pervasive Computing 7, 2 (2008), 12--15. Google ScholarDigital Library
- Buechley, L., Eisenberg, M., Catchen, J., and Crockett, A. The lilypad arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. In CHI '08: Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems (New York, NY, USA, 2008), pp. 104--109. Google ScholarDigital Library
- Buechley, L., Eisenberg, M., and Elumeze, N. Towards a curriculum for electronic textiles in the high school classroom. In ITiCSE '07: Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education (New York, NY, USA, 2007), ACM, pp. 28--32. Google ScholarDigital Library
- Buechley, L., Elumeze, N., and Eisenberg, M. Electronic/computational textiles and children's crafts. In IDC '06: Proceedings of the 2006 conference on Interaction design and children (New York, NY, USA, 2006), ACM, pp. 49--56. Google ScholarDigital Library
- Cheung, J. C. Y., Ngai, G., Chan, S. C. F., and Lau, W. W. Y. Filling the gap in programming instruction: a text-enhanced graphical programming environment for junior high students. In Proceedings of SIGCSE'09 (Chattanooga, Tennessee, March 2009). Google ScholarDigital Library
- Conway, M., Audia, S., Burnette, T., Cosgrove, D., and Christiansen, K. Alice: lessons learned from building a 3d system for novices. In CHI '00: Proceedings of the SIGCHI conference on Human factors in computing systems (New York, NY, USA, 2000), ACM, pp. 486--493. Google ScholarDigital Library
- Doerschuk, P., Liu, J., and Mann, J. Pilot summer camps in computing for middle school girls: from organization through assessment. SIGCSE Bul l. 39, 3 (2007), 4--8. 14. Gorlick, M. M. Electric suspenders: A fabric power bus and data network for wearable digital devices. Wearable Computers, IEEE International Symposium 0 (1999), 114. Google ScholarDigital Library
- Greenberg, S., and Fitchett, C. Phidgets: easy development of physical interfaces through physical widgets. In UIST '01: Proceedings of the 14th annual ACM symposium on User interface software and technology (New York, NY, USA, 2001), ACM, pp. 209--218. Google ScholarDigital Library
- Hartmann, B., Klemmer, S. R., Bernstein, M., Abdulla, L., Burr, B., Robinson-Mosher, A., and Gee, J. Reflective physical prototyping through integrated design, test, and analysis. In UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology (New York, NY, USA, 2006), ACM, pp. 299--308. Google ScholarDigital Library
- Hudson, S. E., and Mankoff, J. Rapid construction of functioning physical interfaces from cardboard, thumbtacks, tin foil and masking tape. In UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology (New York, NY, USA, 2006), ACM, pp. 289--298. Google ScholarDigital Library
- Lau, W. W. Y., Ngai, G., Chan, S. C. F., and Cheung, J. C. Y. Learning programming through fashion and design: A pilot summer course in wearable computing for middle school students. In Proceedings of SIGCSE '09 (Chattanooga, Tennessee, March 2009). Google ScholarDigital Library
- Lehn, D., Neely, C., Schoonover, K., Martin, T., and Jones, M. e-tags: e-textile attached gadgets. In Communication Networks and Distributed Systems Modeling and Simulation Conference (January 2004). 20. Maloney, J., Burd, L., Kafai, Y., Rusk, N., Silverman, B., and Resnick, M. Scratch: A sneak preview. In C5 '04: Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing (Washington, DC, USA, 2004), IEEE Computer Society, pp. 104--109. Google ScholarDigital Library
- Maloney, J., Burd, L., Kafai, Y., Rusk, N., Silverman, B., and Resnick, M. Scratch: A sneak preview. In C5 '04: Proceedings of the Second International Conference on Creating, Connecting and Col laborating through Computing (Washington, DC, USA, 2004), IEEE Computer Society, pp. 104--109. Google ScholarDigital Library
- Orth, M., Smith, J. R., Post, E. R., Strickon, J. A., and Cooper, E. B. Musical jacket. In SIGGRAPH '98: ACM SIGGRAPH 98 Electronic art and animation catalog (New York, NY, USA, 1998), ACM, p. 38. Google ScholarDigital Library
- Sivilotti, P. A. G., and Laugel, S. A. Scratching the surface of advanced topics in software engineering: a workshop module for middle school students. SIGCSE Bull. 40, 1 (2008), 291--295. Google ScholarDigital Library
Index Terms
- The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Recommendations
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education
CHI '08: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsThe advent of novel materials (such as conductive fibers) combined with accessible embedded computing platforms have made it possible to re-imagine the landscapes of fabric and electronic crafts--extending these landscapes with the creative range of ...
MakerShoe: towards a wearable e-textile construction kit to support creativity, playful making, and self-expression
IDC '15: Proceedings of the 14th International Conference on Interaction Design and ChildrenElectronic textile (e-textile) toolkits have been successful in broadening participation in STEAM-related activities, in expanding perceptions of computing, and in engaging users in creative, expressive, and meaningful digital-physical design. While a ...
i*CATch: a scalable plug-n-play wearable computing framework for novices and children
CHI '10: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsThere has been much recent work in wearable computing that is directed at democratization of the field, to make it more accessible to the general public and more easily used by the hobbyist user. As the field becomes more diversified, there has also ...
Comments