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Creating a Game Development Course with Limited Resources: An Evaluation Study

Published:01 March 2009Publication History
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Abstract

This article provides an overview of the challenges in implementing a game development course with limited resources in computing curricula. An approach to a holistic game development course is outlined in terms of its organization, software, and instructional methods. The course had 23 students enrolled in its first offering and was systematically evaluated in light of the approach using multiple sources of data. Descriptive statistics and measures of internal consistency reliability are provided. Three important findings resulted from this research: 1) a game development course can be implemented with limited institutional monetary support for a reasonable cost per student, 2) cooperation and competition can be effectively integrated into a game development course as instructional strategies, and 3) integrated lecture and computer lab sessions with cooperative learning is an effective instructional method for a game development course. Finally, insights and lessons learned are provided to assist educators in creating their own game development courses.

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          cover image ACM Transactions on Computing Education
          ACM Transactions on Computing Education  Volume 9, Issue 1
          March 2009
          167 pages
          EISSN:1946-6226
          DOI:10.1145/1513593
          Issue’s Table of Contents

          Copyright © 2009 ACM

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          Publication History

          • Published: 1 March 2009
          • Revised: 1 February 2009
          • Accepted: 1 February 2009
          • Received: 1 July 2008
          Published in toce Volume 9, Issue 1

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