skip to main content
article

Visualising the invisible: visualising historic shipwrecks

Published:01 November 2006Publication History
Skip Abstract Section

Abstract

Our first feature article, written by Chris Rowland and Steve Flack, finds its origin from research activities in development at the School of Media Arts and Imaging, University of Dundee, Scotland. Most often, computer graphics is identified as the imagery created for movies and video games. Not so at the depths of Scapa Bay, where digital imagery is helping preserve wartime history while also saving the environment though sonar scanners and the 3D modeling and animation software package, Maya.

Index Terms

  1. Visualising the invisible: visualising historic shipwrecks

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in

          Full Access

          • Published in

            cover image ACM SIGGRAPH Computer Graphics
            ACM SIGGRAPH Computer Graphics  Volume 40, Issue 3
            November 2006
            ISSN:0097-8930
            DOI:10.1145/1186743
            Issue’s Table of Contents

            Copyright © 2006 Authors

            Publisher

            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 November 2006

            Check for updates

            Qualifiers

            • article