Abstract
Our first feature article, written by Chris Rowland and Steve Flack, finds its origin from research activities in development at the School of Media Arts and Imaging, University of Dundee, Scotland. Most often, computer graphics is identified as the imagery created for movies and video games. Not so at the depths of Scapa Bay, where digital imagery is helping preserve wartime history while also saving the environment though sonar scanners and the 3D modeling and animation software package, Maya.
Index Terms
- Visualising the invisible: visualising historic shipwrecks
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Appreciation to Referees
On behalf of the Editorial Board, I would like to thank the following people, who acted as Referees during the past year. Editor-in-Chief Adomavicius, Gediminas, New York University Fletcher, Roger, University of Dundee, Scotland Aggarwal, Charu C., ...
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