Abstract
We are developing a new multiplayer pervasive game, called The Drop, designed to be compelling to play and yet practical to deploy in real-world settings. In The Drop, two teams use mobile phones to play a version of "capture the flag," where one team hides a virtual "briefcase" in a public place and the other team attempts to find it within a specified amount of time. If the team that is searching for the briefcase finds it within the game's time limit, they win; otherwise, the team that hid the briefcase wins. In this article we explain how the game is played, then discuss the technical, social, and business challenges we have faced while creating and implementing it.
- Krumm, J. and Horovitz, E. 2004. Locadio: Inferring motion and location from Wi-Fi signal strengths. In Proceedings of the First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services (Mobiquitous 2004, Aug. 2004), 4-13.Google ScholarCross Ref
- LaMarca, A., Chawathe, Y., Consolvo, S., Hightower, J., Smith, I., Scott, J., Sohn, T., Howard, J., Hughes, J., Potter, F., Tabert, J., Powledge, P., Boriello, G., and Schilit, B. 2005. Place Lab: Device positioning using radio beacons in the wild. In Proceedings of the Third International Conference on Pervasive Computing, (Munich, May 2005). Google ScholarDigital Library
- Online at http://www.conqwest2004.com.Google Scholar
- Priyantha, N. B., Chakraborty, A., and Balakrishnan, H. 2000. The Cricket location-support system In Proceedings of the MOBICOM 2000 (Boston, MA, 2000). ACM Press, New York , 32-34. Google ScholarDigital Library
- Ward, A., Jones, A., and Hopper, A. 1997. A new location technique for the active office, IEEE Personal Commun. 4 (1997), 42-47.Google ScholarCross Ref
Index Terms
- The Drop: pragmatic problems in the design of a compelling, pervasive game
Recommendations
User case study and network evolution in the mobile phone sector (a study on current mobile phone applications)
ACE '06: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technologyNetworked games are becoming more and more important in the last years. One major focus is reducing the size and increasing the portability of the game devices. Therefore mobile phones are becoming a very popular platform for games. Their availability ...
Playing different games on different phones: an empirical study on mobile gaming
MobileHCI '08: Proceedings of the 10th international conference on Human computer interaction with mobile devices and servicesWith the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences ...
An architecture to easily produce adventure and movie games for the mobile scenario
Theoretical and Practical Computer Applications in EntertainmentSimple and easy-to-play casual games are flooding the mobile gaming market and are best-sellers on the mobile game charts of several cellphone network operators. Most of the titles are mobile versions of videogames developed in the '80s and '90s, which ...
Comments