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Designers don't hurt people; designs do

Published:01 July 2005Publication History
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Abstract

How many people do you know who have physical problems they attribute to computer use? (I wear wrist braces at night myself, so that my mild carpal-tunnel syndrome doesn't bother me much during the day.) Many of us seem to have the impression that such problems arise mainly from poor hardware design... or perhaps from an overindulgence in gaming, with its incessant, repetitive arm/wrist/hand/finger movements.

But is it that simple? In this Whiteboard column, Doug Anderson points out how interaction design and usability efforts can overlook such problems, and urges us to pay more attention to them. I would add one more suggestion to his list of ideas: Even when longitudinal usability testing is not feasible, we can monitor our applications and systems in long-term use and note any physical problems that tend to appear among our users.

---Elizabeth Buie

References

  1. Bureau of Labor Statitistics (2003): Lost-worktime Injuries and Illnesses: Characteristics and Resulting Time Away From Work. Retrieved from http://www.bls.gov/news.release/osh2.nr0.htm.Google ScholarGoogle Scholar
  2. Gerr, F., Marcus, M., Ensor, C., Kleinbaun, D., Cohen, S., Edwards, A., Gentry, E., Ortiz, D., & Monteilh, C. (2002): A prospective study of computer users: I. Study design and incidence of musculoskeletal symptoms and disorders. American Journal of Industrial Medicine, 41, 221-235.Google ScholarGoogle ScholarCross RefCross Ref

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  1. Designers don't hurt people; designs do

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    • Published in

      cover image Interactions
      Interactions  Volume 12, Issue 4
      Ambient intelligence: exploring our living environment
      July + August 2005
      94 pages
      ISSN:1072-5520
      EISSN:1558-3449
      DOI:10.1145/1070960
      Issue’s Table of Contents

      Copyright © 2005 ACM

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 July 2005

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