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Silhouette rendering based on stability measurement

Published:22 April 2004Publication History

ABSTRACT

A better silhouette for a mesh can be rendered if we take into account the stability of edges inside and outside the current silhouette. Using the dot product between the normal and the viewing direction we can measure this stability. This gives us two types of edges: silhouette and non-silhouette and an associated stability of each. We apply this classification and stability measure to achieve several different styles of rendering as well as temporal frame coherence.

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  1. Silhouette rendering based on stability measurement

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          cover image ACM Conferences
          SCCG '04: Proceedings of the 20th Spring Conference on Computer Graphics
          April 2004
          233 pages
          ISBN:1581139675
          DOI:10.1145/1037210

          Copyright © 2004 ACM

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          New York, NY, United States

          Publication History

          • Published: 22 April 2004

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