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A lighting model aiming at drive simulators

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Published:01 September 1990Publication History

ABSTRACT

Many techniques for rendering natural objects such as the sea, terrains, and trees have been developed; they are indispensable for flight simulators. In this paper, techniques for rendering road surfaces under various conditions are discussed. Rendering road surfaces is quite useful for the evaluation of driving safety, and it will play an important part in the development of drive simulators. Light sources with high intensity often disturb drivers especially under wet road surface conditions.This paper proposes two models, a reflection model for road surfaces taking into account weather conditions, and a model on streaks of light taking into account both refraction and diffraction of light. Some examples demonstrate the possibility of applications for drive simulators in the future.

References

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            cover image ACM Conferences
            SIGGRAPH '90: Proceedings of the 17th annual conference on Computer graphics and interactive techniques
            September 1990
            452 pages
            ISBN:0897913442
            DOI:10.1145/97879

            Copyright © 1990 ACM

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            Publication History

            • Published: 1 September 1990

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            SIGGRAPH '90 Paper Acceptance Rate43of210submissions,20%Overall Acceptance Rate1,822of8,601submissions,21%

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