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A reflectance model for computer graphics

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Published:01 August 1981Publication History
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Abstract

This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the directional distribution of the reflected light and a color shift that occurs as the reflectance changes with incidence angle. The paper presents a method for obtaining the spectral energy distribution of the light reflected from an object made of a specific real material and discusses a procedure for accurately reproducing the color associated with the spectral energy distribution. The model is applied to the simulation of a metal and a plastic.

References

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      cover image ACM SIGGRAPH Computer Graphics
      ACM SIGGRAPH Computer Graphics  Volume 15, Issue 3
      August 1981
      303 pages
      ISSN:0097-8930
      DOI:10.1145/965161
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGGRAPH '81: Proceedings of the 8th annual conference on Computer graphics and interactive techniques
        August 1981
        337 pages
        ISBN:0897910451
        DOI:10.1145/800224

      Copyright © 1981 ACM

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      New York, NY, United States

      Publication History

      • Published: 1 August 1981

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