Abstract
The Geometry Engine[1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.
- 1 Clark, J.H. "A VLSI Geometry Processor for Graphics." Computer 13, 7 (July 1980), 59-68.Google ScholarDigital Library
- 2 Clark, J. H. Graphic Display Processing System and Processor. Patent Pending.Google Scholar
- 3 Clark, J. H. Parametric Curves, Surfaces and Volumes in Computer Graphics and Computer Aided Geometric Design. Tech. Rept. 221, Computer Systems Laboratory, Stanford University, November, 1981. Google ScholarDigital Library
- 4 Newman, W. and Sproull, R. F., Principles of Interactive Computer Graphics. Addison-Weseley, Reading, Mass., 1980. Google ScholarDigital Library
Index Terms
- The Geometry Engine: A VLSI Geometry System for Graphics
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