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Beyond the Screen

Published:17 November 2019Publication History

ABSTRACT

While working on the theme park ride project, we were required to solve problems of making a projection screen as a window that shows the virtual world behind it. To create this magical effect, we developed our own image resampling pipeline called ”BeyondScreen”. For each screen, it generates a video clip that makes the audience in the ride feel like they are seeing the virtual space. It produces a sense of depth by showing hidden areas beyond the screen as the viewpoint moves. After ensuring that the algorithm works well, we developed custom plug-ins for Nuke, RenderMan, and Houdini so that it can be easily used in the existing VFX pipeline.

References

  1. Esan Mandal and Amy Kwa. 2018. Synthesizing Panoramas for Non-planar Displays: A Camera Array Workflow. In ACM SIGGRAPH 2018 Talks(SIGGRAPH ’18). ACM, New York, NY, USA, Article 75, 2 pages. https://doi.org/10.1145/3214745.3214804Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Rob Pieké. 2016. Rendering Fast & Furious: Supercharged in Stereo for a 400Ft Curved Screen. In ACM SIGGRAPH 2016 Talks(SIGGRAPH ’16). ACM, New York, NY, USA, Article 16, 2 pages. https://doi.org/10.1145/2897839.2927395Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Scott Trowbridge and Thierry J. Coup. 1998. Image correction method to compensate for point of view image distortion. https://patents.google.com/patent/US6462769B1 Patent No. US6462769B1.Google ScholarGoogle Scholar

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          • Published in

            cover image ACM Conferences
            SA '19: SIGGRAPH Asia 2019 Technical Briefs
            November 2019
            121 pages
            ISBN:9781450369459
            DOI:10.1145/3355088

            Copyright © 2019 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 17 November 2019

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