ABSTRACT
We present a new technique to generate heterogeneous crowd behaviors using personality trait theory. Our formulation is based on adopting results of a user study to derive a mapping from crowd simulation parameters to the perceived behaviors of agents in computer-generated crowd simulations. We also derive a linear mapping between simulation parameters and personality descriptors corresponding to the well-established Eysenck Three-factor personality model. Furthermore, we propose a novel two-dimensional factorization of perceived personality in crowds based on a statistical analysis of the user study results. Finally, we demonstrate that our mappings and factorizations can be used to generate heterogeneous crowd behaviors in different settings.
Supplemental Material
- {CE72} Cattell R., Eber H.: The 16 personality factor questionnaire. Institute for Personality and Ability Testing (1972).Google Scholar
- {CM92} Costa P., McCrae R.: Revised NEO Personality Inventory (NEO PI-R) and Neo Five-Factor Inventory (NEO-FFI). Psychological Assessment Resources, 1992.Google Scholar
- {DAPB08} Durupinar F., Allbeck J., Pelechano N., Badler N.: Creating crowd variation with the OCEAN personality model. In Autonomous agents and multiagent systems (2008). Google ScholarDigital Library
- {DK95} Draycott S. G., Kline P.: The big three or the big five-the epq-r vs the neo-pi: a research note, replication and elaboration. Personality and Individual Differences (1995).Google Scholar
- {DPA*11} Durupinar F., Pelechano N., Allbeck J., Gudukbay U., Badler N.: How the ocean personality model affects the perception of crowds. IEEE Computer Graphics and Applications 31, 3 (2011), 22--31. Google ScholarDigital Library
- {EE77} Eysenck S., Eysenck H.: The place of impulsiveness in a dimensional system of personality description. The British journal of social and clinical psychology 16, 1 (1977), 57.Google Scholar
- {EE85} Eysenck H., Eysenck M.: Personality and individual differences: A natural science approach. Plenum Press New York, 1985.Google Scholar
- {FTT99} Funge J., Tu X., Terzopoulos D.: Cognitive modeling: knowledge, reasoning and planning for intelligent characters. In SIGGRAPH (1999), ACM Press, pp. 29--38. Google ScholarDigital Library
- {GCC*10} Guy S. J., Chhugani J., Curtis S., Lin M. C., Dubey P., Manocha D.: Pledestrians: A least-effort approach to crowd simulation. In Symposium on Computer Animation (2010), ACM. Google ScholarDigital Library
- {HFV00} Helbing D., Farkas I., Vicsek T.: Simulating dynamical features of escape panic. Nature 407 (2000).Google Scholar
- {HMS95} Harvey R. J., Murry W. D., Stamoulis D. T.: Unresolved issues in the dimensionality of the myers-briggs type indicator. Educational and Psych. Measurement (1995).Google Scholar
- {JCP*10} Ju E., Choi M. G., Park M., Lee J., Lee K. H., Takahashi S.: Morphable crowds. ACM Trans. Graph. 29, 6 (2010), 140. Google ScholarDigital Library
- {LB97} Le Bon G.: The crowd: A study of the popular mind. Macmillian, 1897.Google Scholar
- {LCHL07} Lee K. H., Choi M. G., Hong Q., Lee J.: Group behavior from video: a data-driven approach to crowd simulation. In Symposium on Computer Animation (2007), pp. 109--118. Google ScholarDigital Library
- {MLH*09} McDonnell R., Larkin M., Hernández B., Rudomin I., O'Sullivan C.: Eye-catching crowds: saliency based selective variation. ACM Transactions on Graphics (TOG) (2009). Google ScholarDigital Library
- {MMON10} McHugh J., McDonnell R., O'Sullivan C., Newell F.: Perceiving emotion in crowds: the role of dynamic body postures on the perception of emotion in crowded scenes. Experimental brain research (2010).Google Scholar
- {MMQH99} Myers I., McCaulley M., Quenk N., Hammer A.: MBTI manual. Consulting Psychologists Press, 1999.Google Scholar
- {PAB07} Pelechano N., Allbeck J., Badler N.: Controlling individual agents in high-density crowd simulation. In Symposium on Computer Animation (2007). Google ScholarDigital Library
- {Per03} Pervin L.: The Science of Personality. Oxford University Press, Oxford, 2003.Google Scholar
- {Rey87} Reynolds C.: Flocks, herds and schools: A distributed behavioral model. In SIGGRAPH (1987). Google ScholarDigital Library
- {Rey99} Reynolds C. W.: Steering behaviors for autonomous characters. Game Developers Conference (1999).Google Scholar
- {RWC00} Reise S. P., Waller N. G., Comrey A. L.: Factor analysis and scale revision. Pshycological Assesment (2000).Google Scholar
- {SS11} Salvit J., Sklar E.: Toward a Myers-Briggs Type Indicator Model of Agent Behavior in Multiagent Teams. Multi-Agent-Based Simulation XI (2011), 28--43. Google ScholarDigital Library
- {ST05} Shao W., Terzopoulos D.: Autonomous pedestrians. In Symposium on Computer animation (2005), ACM, pp. 19--28. Google ScholarDigital Library
- {Sti00} Still G.: Crowd dynamics, phd thesis. Coventry, UK: Warwick University (2000).Google Scholar
- {TK87} Turner R. H., Killian L. M.: Collective Behavior. Prentice Hall, 1987.Google Scholar
- {vdBGLM09} van den Berg J., Guy S. J., Lin M., Manocha D.: Reciprocal n-body collision avoidance. In Inter. Symp. on Robotics Research (2009).Google Scholar
- {YT07} Yu Q., Terzopoulos D.: A decision network framework for the behavioral animation of virtual humans. In Symposium on Computer animation (2007), pp. 119--128. Google ScholarDigital Library
Index Terms
- Simulating heterogeneous crowd behaviors using personality trait theory
Recommendations
Simulating Crowds with OCEAN Personality Traits
IVA '18: Proceedings of the 18th International Conference on Intelligent Virtual AgentsMost of the techniques available nowadays for crowd simulation are focused on a specific situation, like people evacuation. Even if one consider heterogeneous crowds, very few of existing methodologies consider the psychological traits of individuals in ...
Creating crowd variation with the OCEAN personality model
AAMAS '08: Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3Most current crowd simulators animate homogeneous crowds, but include underlying parameters that can be tuned to create variations within the crowd. These parameters, however, are specific to the crowd models and may be difficult for an animator or ...
Heterogeneous crowd behaviors simulation: a physiological perspective
ICIMCS '13: Proceedings of the Fifth International Conference on Internet Multimedia Computing and ServiceMost of existing approaches to simulate heterogeneous crowd behaviors focus on the aspect of psychology. From a human's physiological characteristics perspective, this paper presents a method to generate different crowd behaviors. We choose RVO library ...
Comments