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Designing a narrative-based audio only 3D game engine

Published:15 June 2005Publication History

ABSTRACT

Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have traditionally been developed for blind players, new technology will soon create a market for audio only games aimed at a mass audience. We propose a framework for authoring interactive narrative-based audio only adventure games set in 3D virtual environments. Our work builds on several years of research into audio only applications for sight impaired users, augmented reality systems and human-computer interaction studies. We argue that a simple user interface enhances both immersion and entertainment value, making audio only games practical for mobile computing. Novel features of our system include real-time gameplay and support for multiple players. We also describe a software architecture for creating audio only games, the current implementation of which uses low-cost existing PC-based hardware and software.

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  1. Designing a narrative-based audio only 3D game engine

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              cover image ACM Other conferences
              ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
              June 2005
              511 pages
              ISBN:1595931104
              DOI:10.1145/1178477

              Copyright © 2005 ACM

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 15 June 2005

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              Overall Acceptance Rate36of90submissions,40%

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