Paper
25 March 1999 Piecewise linear hypersurfaces using the marching cubes algorithm
Author Affiliations +
Proceedings Volume 3643, Visual Data Exploration and Analysis VI; (1999) https://doi.org/10.1117/12.342833
Event: Electronic Imaging '99, 1999, San Jose, CA, United States
Abstract
Surface visualization is very important within scientific visualization. The surfaces depict a value of equal density (an isosurface) or display the surrounds of specified objects within the data. Likewise, in two dimensions contour plots may be used to display the information. Thus similarly, in four dimensions hypersurfaces may be formed around hyperobjects. These surfaces (or contours) are often formed from a set of connected triangles (or lines). These piecewise segments represent the simplest non-degenerate object of that dimension and are named simplices. In four dimensions a simplex is represented by a tetrahedron, which is also known as a 3- simplex. Thus, a continuous n dimensional surface may be represented by a lattice of connected n-1 dimensional simplices. This lattice of connected simplices may be calculated over a set of adjacent n dimensional cubes, via for example the Marching Cubes Algorithm. We propose that the methods of this local-cell tiling method may be usefully- applied to four dimensions and potentially to N-dimensions. Thus, we organize the large number of traversal cases and major cases; introduce the notion of a sub-case (that enables the large number of cases to be further reduced); and describe three methods for implementing the Marching Cubes lookup table in four-dimensions.
© (1999) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jonathan C. Roberts and Steve Hill "Piecewise linear hypersurfaces using the marching cubes algorithm", Proc. SPIE 3643, Visual Data Exploration and Analysis VI, (25 March 1999); https://doi.org/10.1117/12.342833
Lens.org Logo
CITATIONS
Cited by 12 scholarly publications.
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Visualization

3D modeling

Mirrors

Algorithms

Chemical elements

3D image processing

Image segmentation

RELATED CONTENT


Back to Top