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How to design fashion retail's virtual reality platforms

Liangchao Xue (School of Design and Creative Arts, Loughborough University, Loughborough, UK)
Christopher J. Parker (School of Design and Creative Arts, Loughborough University, Loughborough, UK)
Cathy Hart (School of Business and Economics, Loughborough University, Loughborough, UK)

International Journal of Retail & Distribution Management

ISSN: 0959-0552

Article publication date: 17 June 2020

Issue publication date: 10 September 2020

3296

Abstract

Purpose

High-street fashion retail faces an uncertain future because of fluctuating consumer shopping habits. To revive fashion retailers, adopting disruptive technologies such as virtual reality (VR) becomes important to offer highly valued consumer experiences. Yet v-commerce designers still lack sufficient guidance to create effective retail environments. This paper establishes the v-commerce experience that targets fashion consumers’ desire and presents 13 specific design guidelines.

Design/methodology/approach

In this study, 22 participants, 20 consumers and two VR developers were interviewed regarding attitudes towards VR, motivation to shop through v-commerce and the moderating variables that influence virtual environment perceptions.

Findings

Consumers expect a vivid shopping environment with authentic product features instead of the more common simulated environment. Hedonically motivated consumers are more open to v-commerce than utilitarian consumers and consumers aged 18–34 years regard interactivity, personalisation and social networking as critical to offer a cost-efficient shopping experience.

Research limitations/implications

This paper explored the ways v-commerce delivers creative experiences to facilitate consumer purchase behaviour, contributing to the high street's regeneration. Yet consumers have too high expectations of lifelike interaction in v-commerce, which is beyond contemporary VR's capabilities. Future research should focus on developing authenticity of v-commerce environments, i.e. vivid interaction with product and people.

Originality/value

This paper establishes the fundamental design rules for v-commerce platforms, enabling designers to create effective retail environments, sympathetic to the consumer's cognitive desires.

Keywords

Citation

Xue, L., Parker, C.J. and Hart, C. (2020), "How to design fashion retail's virtual reality platforms", International Journal of Retail & Distribution Management, Vol. 48 No. 10, pp. 1057-1076. https://doi.org/10.1108/IJRDM-11-2019-0382

Publisher

:

Emerald Publishing Limited

Copyright © 2020, Emerald Publishing Limited

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