Abstract
The Chinos game is a non-cooperative game between players who try to guess the total sum of coins drawn collectively. Semiclassical and quantum versions of this game were proposed by F. Guinea and M. A. Martin-Delgado, in J. Phys. A: Math. Gen. 36 L197 (2003), where the coins are replaced by a boson whose number occupancy is the aim of the player's guesses. Here, we propose other versions of the Chinos game using a hard-core boson, one qubit, and two qubits. In the latter case, using entangled states the second player has a stable winning strategy that becomes symmetric for non-entangled states. Finally, we use the IBM Quantum Experience to compute the basic quantities involved in the two-qubit version of the game.
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1. Introduction
Game theory is a field that has fascinated mathematicians since the early 20th century. The idea is to be able to interpret complex problems in many different fields as a game of one or more players who, using logical reasoning, try to optimize their strategies to obtain the highest possible profit. The pioneers who formalized game theory were John von Neumann and Oskar Morgenstern [1], followed soon later by John Nash [2]. A fundamental concept is that of the Nash equilibrium, in which it is assumed that every player knows and chooses their best possible strategy knowing the strategies of the other players. This implies that the Nash equilibrium situation is one in which no player would profit by changing her/his strategy if the other players maintain theirs. Most multiplayer games tend to reach Nash equilibrium after a certain number of iterations. This area of study appeared with the aim of better understanding the economy, but it quickly extended to biology [3], politics [4], computation, and computer science [5] (see review [6]).
In recent decades, physicists have begun to introduce features of the quantum world into game theory in order to gain advantages over classical strategies [7–12]. There are several reasons why quantifying games can be interesting. The first is simply because of the number of applications game theory has had in different fields. Moreover, its probabilistic nature makes one want to extend it to quantum probabilities. Another reason is the connection between game theory and quantum information theory. In fact, in the games themselves, players transmit information to other players and, since our world is quantum, it can be interpreted as quantum information [8].
There are several examples of well-known quantum game models. One is the prisoner's dilemma where, by exploiting the peculiarities of quantum behavior, both players can escape from the dilemma [8]. Another case is the PQ game (flipping or not flipping a coin a certain number of times for each player), where it has been shown that if the first player can use quantum strategies (superposition of both options) she/he will always win no matter what action the second player takes [7]. Not only have quantum games been proposed, but they are already being used to model, for example, human decision-making behavior [13–15].
This paper deals with the well-known (in Spain) Chino's game, which traditionally consists of a group of people who hide a certain number of coins in their hands. The aim of each of them is to guess the total number of coins hidden by all of them. The Chinos game is a variant of the Morra game that is played with fingers instead of coins. It dates back thousands of years to ancient Roman and Greek times [16]. This simple game shows a variety of behavioral patterns that have been used to model financial markets and information transmission [17].
This is a non-cooperative game, in which each player will seek to maximize their chances of victory and minimize those of the other players. For this reason, throughout the work, we will always look for this situation in the analysis of the possible strategies. In other words, the Nash equilibrium of the game model will be pursued. We must stress the importance of entanglement in quantum games when looking for the Nash equilibrium [18–20]. It is worth mentioning that some quantum games like the prisoner's dilemma and the PQ game have been already implemented using IBM quantum computers [21, 22].
The organization of the paper is as follows. In section 2 we define in an abstract manner the Chinos games. In section 3 we review a classical Chinos game. In section 4 we review the semiclassical model of the Chinos game proposed in [23] and we propose two new semiclassical models. In section 5 we define a one-qubit game using unitary transformations. In section 6 we introduce a two-qubit game that incorporates entanglement. In section 7 we implement the latter game using an IBM quantum computer, and finally, in section 8 we state our conclusions and prospects.
2. Abstract Chino's game for two players
Let Alice and Bob have access to a set of objects At the start of the game, Alice chooses one object from denoted and Bob chooses an object Both players are unaware of the other player's choice. Alice and Bob then send and to a device that assigns them an object of a set The goal of the players is to guess To do so there is a set where Alice and Bob select the objects and respectively, and send them to the previous device that assigns them the objects and in The protocol is shown in figure 1.
In order to quantify how good the players' guesses are, we shall use a distance between objects that is, is a metric space. The player whose guess has the shortest distance to the joint object will win. This means that both players will try to minimize the distances and In the Chinos game, Bob's guess must be different from Alice's. We shall call this the restriction rule. This is implemented by imposing a minimum distance between both guesses, that is To check this condition, Alice sends her guess to Bob, who calculates the distance with his guess Finally, we shall suppose that Alice and Bob are intelligent agents. This implies that Alice's choice of can determine a set of choices of whose associated guesses may have some chance of winning. The same criteria apply to Bob. The intelligence of the players is done by a map where is the set of all partitions of
In summary, the ingredients of the game are
- Player's choices: and
- Player's guesses:
- Device: choices guesses.
- Payoffs: distances.
- Restriction rule: minimal distance.
- Intelligence rule.
A consequence of the triangle inequality of the metric and the restriction placed on Bob's guesses is
This inequality implies that if the distance of Alice's conjecture to is less than then Bob's guess will be more than and therefore he will lose the game.
We are going to present below several concrete realizations of the Chinos game. These can be classified into classical games or quantum games according to the classical or quantum nature of the space
3. Classical Chinos game
The game is defined by two parameters: that is the number of players and that is the number of coins that each player holds in her/his hand. In each round, each player draws from 0 to coins and guesses the total number of coins that they all draw, with the restriction that the result predicted by the previous players cannot be repeated [23].
We shall consider below the game with only two players, and one coin, The best strategy for Alice is to choose randomly coins and to guess always so as not to reveal information to Bob [23]. This is also based on the fact that with four possible tosses the most likely value of the sum is 1. Bob's best strategy is to choose at random and make his attempt in an 'intelligent' way. This means that, if Bob chooses =0, then he must exclude the option =2 and if he chooses =1, he must exclude =0. Table 1 shows all the possible options assuming that each player follows her/his best strategy.
Table 1. All possible options for the Chinos game with
Winner | |||||
---|---|---|---|---|---|
0 | 0 | 0 | 1 | 0 | B |
0 | 1 | 1 | 1 | 2 | A |
1 | 0 | 1 | 1 | 0 | A |
1 | 1 | 2 | 1 | 2 | B |
It is clear that each player will win half of the time and therefore their winning probabilities are equal, that is
Moreover, their strategies are stable. In reference [23] it was shown that (2) also holds for two players and a generic number of coins This was called a classical symmetry between the players. These authors also proposed in [23] a semiclassical and quantum version of the Chinos game to test whether the classical symmetry (2) is broken by quantum fluctuations.
From the formal viewpoint introduced in section 2, this game involves the following sets:
where contains the number of coins, and of Alice and Bob, contains their guesses and for the total number of coins The device operates as follows
The guesses are identical to the choices but not in the games we shall consider below. The metric is given by
and the minimal distance is set to The restriction rule amounts to
and the intelligent rule to
4. Semiclassical models
A semi-classical version of the Chinos game consists of replacing coins with a quantum degree of freedom and measuring an observable on it. The value taken by that observable is the goal of the players' guesses [23]. We shall first review the proposal of reference [23] that uses a single boson degree of freedom and later on we shall propose two related games.
Let and be the bosonic creation and annihilation operators satisfying the canonical commutation rule [] = 1. They generate the bosonic states in the standard way: =0, where
We will study the case of two players. Each of them can act on the bosonic state with one of the following operators
This is the quantum analog of drawing a coin. Let us denote by the operator chosen by Alice and by the operator chosen by Bob. The joint state produced by both players is given by
where is a normalization constant. The operators and are equivalent to the classical choices of 0 and 1 coins respectively. In this case, the state (9) is simply or that brings us back to the classical game. Allowing Alice and Bob to use also and generates linear superpositions in (9), that leads to probabilistic outcomes. They will be analyzed in terms of the probability of finding the state in (9)
Suppose that both players follow the classical strategy, i.e. choose randomly among the operators The probability of Alice guessing under the choice is given by the average over Bob's choices,
The results are given in Table 2.
Table 2. Average odds of getting 0, 1, or 2 for Alice.
1/2 | 41/168 | 41/168 | 0 | |
1/2 | 59/168 | 59/168 | 5/12 | |
0 | 68/168 | 68/168 | 7/12 |
Hence if Alice draws her best guess is 0 (or 1) and on drawing and her best guess is 2. Therefore, the total probability of winning for Alice is
After many rounds, Alice realizes that she is losing the game and decides to change her strategy by randomly choosing between the operators and Her probability of winning changes to
Bob then notices this imbalance and decides to choose randomly between the operators and which reproduces the classical game where the classical symmetry (2) is restored [23].
The formalization of the game is as follows. Alice and Bob choose where
and send them to the device that constructs the state (9) belonging to the Hilbert space expanded by the boson states with 0, 1, and 2 occupancies,
Each player's guess of these occupancies is mapped by the device into the basis of as
To define a distance between two states we use the trace distance between the corresponding density matrices, and [24]
The probability (10) is related to this distance as
Hence minimizing the distance of the guess to the state is equivalent to maximizing the probability The latter quantity is equal to the square of the fidelity between these states.
4.1. Hard-core boson
We shall next propose a model where the boson operator used previously, is replaced by a hard-core boson, that is, an operator satisfying the condition:
This forces the elimination of the operator as an option since its use by Alice and Bob would lead to a null move. This also implies that the classical version of the chinos game is not included in the new version.
The study of strategies is based again on the probabilities of obtaining 0 and 1 for each possible move. They are given in table 3.
Table 3. Odds of getting 0 or 1 for all possible moves in the game with hard-core bosons.
= 1 | = 1/2 | = 1/2 | |
= 0 | 1/2 | = 1/2 | |
= 1/2 | 1/5 | 1 | |
1/2 | 4/5 | 0 | |
= 1/2 | 1 | 1/5 | |
1/2 | = 0 | = 4/5 |
Following the classical strategy, the players will draw at random among the operators Averaging over Bob's choices, the probabilities of Alice getting 0 and 1 are given in table 4.
Table 4. Average odds of getting 0, 1 or 2 for Alice.
2/3 | 17/30 | 17/30 | |
1/3 | 13/30 | 13/30 |
It is clear that Alice's best guess is 0, regardless her choice of operator, with a winning probability
To reverse this outcome Bob will choose randomly between the and that seem more favorable from table 4. However, Alice's winning probability is still higher than a half,
Hence, Alice has achieved a winning and stable strategy that breaks the symmetry of the classical game.
To improve the chances of Bob we shall use the following operators
where with The previous case corresponds to The values are excluded because in these cases
The probabilities of obtaining 0 or 1 in the boson occupation are shown in table 5.
Table 5. Odds of getting 0 or 1 for all possible moves as a function of
= 1 | |||
= 0 | = | ||
= | 1 | ||
0 | |||
= | 1 | ||
0 |
Applying the classical strategies, the probabilities for Alice averaged over Bob's choices are given in table 6 and plotted in figure 2.
Table 6. Average odds of getting 0 or 1 for Alice.
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Standard image High-resolution imageFor every Alice's strategy, the probabilities cross at at the angles given by (the probability of and are the same)
Consequently, the strategies followed by Alice depend on the value of as follows
- 0 Alice will guess 0 for all
- Alice will guess 0 for and 1 for or
- Alice will guess 1 for all
Averaging the corresponding probabilities yields a value of larger than for all so reproducing the previous case where An analysis of the strategies that Bob may adopt does not change the situation even at the values of and We conclude that Alice always has a winning and stable strategy in this game.
The sets and the space involved in the hard-core boson game are simply the truncations of those used in the boson game, namely
while the distance for is the same as in(18).
5. One-qubit games
In previous games, the players used the operators that are not unitary, which makes it difficult to carry out experimentally. In this section and the next one we are going to propose two games that solve this difficulty. In the first game, we shall replace the hard-core boson with a qubit initialized in the state on which the players act choosing between the following unitary transformations
with The operators and are rotations of angles and around the -axis. The state constructed by the device with the information provided by Alice and Bob is
This state is already normalized since the operators (25) are unitary.
The probabilities of obtaining the states or are shown in table 7. Notice the similarities with table 5.
Table 7. and
1 | |||
0 | = | ||
= | 1 | ||
0 | |||
= | 1 | ||
0 |
Applying the classical strategies, the probabilities for Alice averaged over Bob's choices are given in table 8 and plotted in figure 3.
Table 8. Average odds for Alice.
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Standard image High-resolution imageAs in the previous game, there are three regions where Alice's strategy is winning and stable. However, at their boundaries, Bob is able to balance the game by restoring the classical symmetry. The values of at the boundaries are given by
The strategies followed by Alice are the following:
- 0 Alice will guess 0 regardless of her choice of operator between and
- Alice will guess 0 if she chooses and 1 if she chooses or
- Alice will guess 1 if she chooses and 0 if she chooses or
- At the boundary points we have the following situations:
- Bob notices that choosing randomly between and the game becomes symmetric for all Alice's draws. Table 9 shows the corresponding probabilities. Alice has therefore a winning but unstable strategy as Bob can balance it.
- At this point, all the curves in figure 3 intersect at the value of 1/2. Bob does not even have to change his strategy to make the game symmetrical again. Moreover, Alice can do nothing to prevent this. This is observed by evaluating the probabilities shown in table 7 at
Table 9. Values given in table 7 for and Bob's choices and
1/2 | = 0 | 1 | |
1/2 | 1 | 0 | |
= 1/2 | 1 | = 0 | |
= 1/2 | = 0 | = 1 |
We conclude that in the one-qubit Chinos game with unitary operators, Alice will have a winning and stable strategy for any angle except at the values and In the former, Bob can choose a strategy that balances the game, and in the latter, the game is symmetrized without the need for Bob to change his strategy. This result is essentially the same as the one obtained using a hard-core boson, where Alice has always a winning stable strategy.
In this one-qubit game, the sets and the space are the same as those of the hard-core boson given in equation (24).
6. Two-qubits games
In the previous quantum games, the players' guesses were mapped by the device onto the states belonging to the orthonormal basis of the Hilbert space Along the lines of reference [23], we shall next propose games where this condition is not imposed. This is implemented as follows. Alice and Bob will guess the states and respectively, with the condition that Bob's state should be orthogonal to Alice's state, that is
In view of equation (17), this implies that the distance between the players' guesses is exactly 1, i.e. This condition is the quantum version of the classical rule where players cannot repeat the guesses of the previous ones. Alice's and Bob's payoffs evaluate how successful each player was in predicting the state generated jointly
Equation (17) relates these quantities to the distance of the players' guess to the joint state. The winner of the game is the one with the highest payoff.
We shall consider a two-qubit system on the computational basis with The operators that generate the joint state will be those that produce the Bell states acting on The Bell states form an orthonormal basis of maximally entangled states of a two-qubit system given by
They can be constructed as
with
and where is the Hadamard gate, the NOT gate, and the gate
where is the control qubit and is the target qubit.
We shall use in what follows the notation
Using these operators Alice and Bob will generate the joint state
that is normalized because the operators (34) are unitary.
An interesting property of all the joint states (35) is that they are maximally entangled. This can be proved computing the reduced density matrix of the qubit 0
Alice's and Bob's guesses are chosen as
that should be orthogonal to satisfy (28),
The payoffs of the players are given by equation (29) with replaced by
It is convenient to define a metric in the space expanded by the operators acting on [23],
where In terms of this metric the condition equation (38) becomes
and the payoffs of each player,
The entries of the metric (39) are given in table 10 and have a block diagonal structure in terms of the following subsets,
Table 10. Metric defined in equation (39) using the operators of equation (34) organized in the sets (42).
00 | 22 | 12 | 30 | 13 | 31 | 01 | 23 | 02 | 20 | 10 | 32 | 11 | 33 | 03 | 21 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
00 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
22 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
12 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
30 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
13 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
31 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
01 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
23 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
03 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Since these sets are mutually orthogonal, if Alice chooses a state belonging to one set, then Bob has to choose a state belonging to a different set to satisfy the condition (40).
With this metric, and can be either 0 or 1, that is Alice and Bob can either win or lose. In particular, for any of Alice's choices, she can win with a certain Bob's choice of i.e.
The situation of Bob is different. His choice of reduces the possible winning guesses to the following sets
as can be verified in Table 10.
Let us consider an example. Suppose that Alice chooses at random among the four sets of equation (42) and that Bob chooses We shall consider the following cases:
- Alice selects then Bob, applying equation (44) and the orthogonality rule (40), will choose The payoffs (41) for and are given by
00 10 20 30 1 0 0 1 00 10 20 30 0 1 1 0 - Alice selects then Bob chooses Their payoffs are
00 10 20 30 0 0 0 0 00 10 20 30 1 0 0 1 0 1 1 0 - Alice selects This case is similar to the choice of
- Alice selects This case is similar to the choice of
The average payoffs of Alice and Bob are given by
that gives the normalized probabilities
In view of this result, Alice will try to reverse the situation, but it will not be possible since, according to equation (43), given any set can make her win depending on the value of We conclude that in this Chino's game Bob has a winning and stable strategy. This is in contrast with with game using bosons [23] where Alice has a winning and stable strategy.
6.1. States with different entanglement
We shall next extend the previous model replacing the CNOT gate with a CU gate given by
where
is a rotation around the -axis of angle The rotated Bell operators will be defined as
Obviously, for we recover the states and operators considered previously.
The operators (49) will be denoted as
and using them Alice and Bob will generate the states
The entanglement of the states (51) depends on the value of The density matrix obtained by tracing over the qubit 0 reads
and has eigenvalues that are invariant under the replacement This symmetry allows us to restrict ourselves to the interval The maximal entanglement corresponds to and the minimum to where the states (51) becomes separable.
The metric is defined by
and its entries are given in table 11, which coincide with those in table 10 for When these entries can be organized into the following pairs
that are related to the sets (42) as
Table 11. Metric as a function of the parameter where and
00 | 22 | 12 | 30 | 13 | 31 | 01 | 23 | 02 | 20 | 10 | 32 | 11 | 33 | 03 | 21 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
00 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
22 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
12 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
30 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
13 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
31 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
01 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
23 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||||
02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | ||||
11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
03 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | ||||
21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
We shall next analyze the different strategies of Alice and Bob. Suppose that Alice chooses at random among the pairs given in equation (54) and that Bob chooses This leads to the following cases:
- Alice selects then Bob, applying the orthogonality rule (40), will choose The payoffs (41) for and are given by
00 10 20 30 1 0 0 00 10 20 30 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 - Alice selects then Bob, applying the orthogonality rule (40), will choose The payoffs (41) are given by
00 10 20 30 0 0 00 10 20 30 0 0 0 1 0 0 1 0 0 0 0 0 0 0 - The cases where Alice selects are evenly distributed among the previous ones.
Taking into account that the best strategy for Bob is to select the pairs and with equal probability. In this case, the average payoffs of Alice and Bob are given by
that yields the normalized probabilities
For one recovers equation (46), while for one gets Figure 4 plots the values of (57), that shows. The highest the entanglement of the states (51) the highest probability has Bob for winning over Alice. Indeed the ratio of their probabilities can be related to the purity of the states,
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Standard image High-resolution image6.2. The order matters
In the quantum games based on the boson, hard-core boson, and one-qubit, the operators and that generate the joint state, commute. However, in the two-qubit game, the operators (34) or (50) do not. This implies that the order of their action on the initial state may lead to different outcomes. We shall next analyze the case The joint state is now created by Alice acting first and followed by Bob
The definition of the guess states (37) remains the same. This implies that the overlaps between the guess states and the joint state yield a matrix that is the partial transposed of the matrix that is
Hence, the payoffs on the Alice-first game, are given by those of the Bob-first game as
In this new game, one can expect that Alice will have some advantage because her choice of will restrict possible winning guesses. Nevertheless, this does not happen because Alice's guess is done before Bob's one, and then she will reveal information about the value of to Bob. This leads in turn to a symmetric game. Let us illustrate this result with an example. Suppose that Alice choose Replacing in equation (44) by one finds that the winning sets are or So, she will choose at random among both. However, Bob, knowing this information, will notice that is equal to 0 or 2. Then, he will choose the set which is not choosen by Alice among the pair of sets.
00 | 01 | 02 | 03 | |
1 | 0 | 0 | 1 |
00 | 01 | 02 | 03 | |
0 | 1 | 1 | 0 |
This scenario ends with each one winning half of the times on average, The same probabilities will appear for every value of so the normalized probabilities are
The sets and the space involved in the two-qubit game are given by
where the distance is defined by (17).
7. Simulation on an IBM quantum computer
The previous games are completely characterized by the metric given in equation (39), and its extended version given in (53). Their values are given in tables 10 and 11 respectively. In this section, we shall present the results obtained using an IBM quantum computer to find the matrix that corresponds to the case with We have also studied the case but it will not be presented here.
To compute the matrix we apply two -operators and two -operators on the state The probability of measuring the state provides Some entries of have phases but they are not relevant to the strategies of the game. Nevertheless, we have included them in the results.
The circuit to compute is given by
We used the qubits and of the quantum computer ibmq-Manila whose topology is
The number of shots was set to its maximum, 8192, obtaining the results plotted in figure 5.
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Standard image High-resolution imageThe experimental value 0.964 is very close to the theoretical value of 1 given in table 10. This is of course due to the noise and decoherence in this computer. We have determined experimentally all the entries of and collect them in table 12, including the signs. The theoretical values equal to 1 have an average error of 2%–3%, while the null values have an average error of 10%–24%. This implies that the orthogonality condition (38) has to a more relaxed, say to if the game is to be close to the theoretical one.
Table 12. Experimental values of measured obtained on ibmq-Manila [25].
00 | 22 | 12 | 30 | 13 | 31 | 01 | 23 | 02 | 20 | 10 | 32 | 11 | 33 | 03 | 21 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
00 | 0,97 | 0,98 | 0,97 | 0,97 | 0,24 | 0,24 | 0,20 | 0,24 | 0,20 | 0,20 | 0,22 | 0,20 | 0,10 | 0,10 | 0,17 | 0,10 |
22 | 0,98 | 0,97 | 0,97 | 0,98 | 0,24 | 0,24 | 0,24 | 0,24 | 0,20 | 0,20 | 0,20 | 0,22 | 0,14 | 0,10 | 0,10 | 0,10 |
12 | 0,97 | 0,97 | 0,97 | 0,97 | 0,24 | 0,24 | 0,24 | 0,24 | 0,20 | 0,22 | 0,20 | 0,20 | 0,10 | 0,10 | 0,14 | 0,14 |
30 | 0,97 | 0,97 | 0,98 | 0,98 | 0,24 | 0,24 | 0,22 | 0,24 | 0,20 | 0,20 | 0,24 | 0,22 | 0,10 | 0,10 | 0,14 | 0,10 |
13 | 0,26 | 0,24 | 0,24 | 0,22 | 0,97 | 0,97 | −0,97 | −0,97 | 0,10 | 0,10 | 0,10 | 0,10 | 0,20 | 0,20 | 0,22 | 0,20 |
31 | 0,24 | 0,24 | 0,22 | 0,24 | 0,95 | 0,97 | −0,97 | −0,97 | 0,17 | 0,10 | 0,10 | 0,10 | 0,22 | 0,20 | 0,22 | 0,20 |
01 | 0,26 | 0,24 | 0,24 | 0,22 | −0,97 | −0,97 | 0,96 | 0,98 | 0,10 | 0,14 | 0,10 | 0,10 | 0,20 | 0,22 | 0,22 | 0,20 |
23 | 0,24 | 0,24 | 0,24 | 0,24 | −0,96 | −0,95 | 0,97 | 0,98 | 0,14 | 0,10 | 0,10 | 0,14 | 0,20 | 0,20 | 0,20 | 0,22 |
02 | 0,22 | 0,20 | 0,22 | 0,20 | 0,14 | 0,14 | 0,10 | 0,10 | 0,98 | 0,97 | 0,97 | 0,97 | 0,26 | 0,24 | 0,24 | 0,24 |
20 | 0,22 | 0,24 | 0,24 | 0,22 | 0,14 | 0,10 | 0,10 | 0,10 | 0,97 | 0,97 | 0,97 | 0,97 | 0,24 | 0,24 | 0,26 | 0,24 |
10 | 0,20 | 0,20 | 0,22 | 0,20 | 0,10 | 0,14 | 0,10 | 0,10 | 0,97 | 0,97 | 0,97 | 0,97 | 0,22 | 0,24 | 0,28 | 0,24 |
32 | 0,20 | 0,20 | 0,22 | 0,20 | 0,10 | 0,10 | 0,10 | 0,10 | 0,95 | 0,97 | 0,95 | 0,97 | 0,24 | 0,22 | 0,24 | 0,24 |
11 | 0,10 | 0,10 | 0,10 | 0,14 | 0,22 | 0,20 | 0,20 | 0,20 | 0,24 | 0,24 | 0,24 | 0,24 | 0,98 | 0,97 | −0,95 | −0,97 |
33 | 0,10 | 0,10 | 0,10 | 0,10 | 0,20 | 0,20 | 0,20 | 0,22 | 0,24 | 0,22 | 0,26 | 0,22 | 0,97 | 0,97 | −0,97 | −0,97 |
03 | 0,10 | 0,10 | 0,10 | 0,10 | 0,20 | 0,20 | 0,20 | 0,20 | 0,24 | 0,24 | 0,26 | 0,22 | −0,97 | −0,97 | 0,95 | 0,97 |
21 | 0,10 | 0,10 | 0,10 | 0,10 | 0,20 | 0,22 | 0,20 | 0,20 | 0,26 | 0,24 | 0,24 | 0,24 | −0,97 | −0,96 | 0,96 | 0,97 |
8. Conclusions and prospects
We have presented in this work a general formalism of the Chinos game between two players that includes the quantum games introduced in reference [23] using a boson and extend them to a hard-core boson, a one-qubit system, and a two-qubits system.
A general Chinos game is defined by: i) two sets, containing the players' choices and guesses, ii) a device that maps the previous data to a metric space whose distance is used to compute the players' payoffs, iii) a restriction rule on the second player, and iv) an intelligence rule to optimize the players' guesses. In the games we have considered, the sets are a discrete and finite collection of integers. In the classical Chinos game the space is also discrete and finite, but in the quantum Chinos games is a Hilbert space. We have employed the trace norm of density matrices to define the payoffs and the restriction rule, which for pure states is in direct correspondence with the fidelity. However, one can consider mixed states in which case the two criteria, i.e. distance or fidelity, can lead to different results.
The game based on two qubits shows an interesting interplay between entanglement and the success probabilities' of the players. Moreover, the game is sensitive to the way the joint state is created. In the one and two qubit games, the device can be implemented on a quantum computer, which has allowed us to simulate the basic matrix involved in the game using an IBM quantum computer.
The rules of the Chinos game make it similar to those considered in the quantum decision theory whose mathematics is based on the theory of quantum measurement [13–15]. These classes of games can also be categorized as abstract economics because the player's strategies are not independent of each other [12]. Finally, we would like to notice that the formalism presented here can be extended in a natural way to more than two players. It will be interesting to explore its application to quantum communication protocols.
Acknowledgments
GS acknowledges financial support through the Spanish MINECO grant PGC2018–095862-B-C21, the Comunidad de Madrid grant No. S2018/TCS-4342, the Centro de Excelencia Severo Ochoa Program SEV-2016-0597, and the CSIC Research Platform on Quantum Technologies PTI-001.
Data availability statement
The data that support the findings of this study are available upon reasonable request from the authors.