Skip to main content

Looping Back to Video Games: The Question of Technological Interpassivity

  • Chapter
Youth Fantasies: The Perverse Landscape of the Media

Abstract

Cyberspace “agents” such as a wand, mouse, data glove, and various on-screen avatars are extensions of the console-user’s ego; they enable the software program to stand in as an alter ego. In cyberspace this decenterment of the self comes at a price as these cyber-agents begin to mediate our lives more and more. As Baudrillard remarks, the videotape (as well as cable TV) in a way, “watches” the movie for us. We need not trouble ourselves to drive to the movie center to see the film. In a similar way, the avatar in a chat community is e-moting for us, externalizing and embodying our very emotions. Through our disavowal of these agents—this is mere simulation, this is only a game, this is not “real”—we slowly let them take over our lives having to face the question of “impassivity” (Pfaller 2002; Žižek 1999b, 2002a), which is the other side of media interactivity that is disavowed.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Authors

Copyright information

© 2004 Jan Jagodzinski

About this chapter

Cite this chapter

Jagodzinski, J. (2004). Looping Back to Video Games: The Question of Technological Interpassivity. In: Youth Fantasies: The Perverse Landscape of the Media. Palgrave Macmillan, New York. https://doi.org/10.1057/9781403980823_14

Download citation

Publish with us

Policies and ethics