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Towards a shared ontology: A generic classification of cognitive processes in conceptual design

Published online by Cambridge University Press:  22 May 2017

Laura Hay*
Affiliation:
Department of Design, Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, UK
Alex H. B. Duffy
Affiliation:
Department of Design, Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, UK
Chris McTeague
Affiliation:
Department of Design, Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, UK
Laura M. Pidgeon
Affiliation:
School of Psychological Sciences and Health, University of Strathclyde, Glasgow G1 1QE, UK
Tijana Vuletic
Affiliation:
Department of Design, Manufacture and Engineering Management, University of Strathclyde, Glasgow G1 1XJ, UK
Madeleine Grealy
Affiliation:
School of Psychological Sciences and Health, University of Strathclyde, Glasgow G1 1QE, UK
*
Email address for correspondence: laura.hay@strath.ac.uk
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Abstract

Towards addressing ontological issues in design cognition research, this paper presents the first generic classification of cognitive processes investigated in protocol studies on conceptual design cognition. The classification is based on a systematic review of 47 studies published over the past 30 years. Three viewpoints on the nature of design cognition are outlined (search, exploration and design activities), highlighting considerable differences in the concepts and terminology applied to describe cognition. To provide a more unified view of the cognitive processes fundamentally under study, we map specific descriptions of cognitive processes provided in protocol studies to more generic, established definitions in the cognitive psychology literature. This reveals a set of 6 categories of cognitive process that appear to be commonly studied and are therefore likely to be prevalent in conceptual design: (1) long-term memory; (2) semantic processing; (3) visual perception; (4) mental imagery processing; (5) creative output production and (6) executive functions. The categories and their constituent processes are formalised in the generic classification. The classification provides the basis for a generic, shared ontology of cognitive processes in design that is conceptually and terminologically consistent with the ontology of cognitive psychology and neuroscience. In addition, the work highlights 6 key avenues for future empirical research: (1) the role of episodic and semantic memory; (2) consistent definitions of semantic processes; (3) the role of sketching from alternative theoretical perspectives on perception and mental imagery; (4) the role of working memory; (5) the meaning and nature of synthesis and (6) unidentified cognitive processes implicated in conceptual design elsewhere in the literature.

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
Distributed as Open Access under a CC-BY 4.0 license (http://creativecommons.org/licenses/by/4.0/)
Copyright
Copyright © The Author(s) 2017

1 Introduction

The majority of empirical design cognition studies published over the past 25 years have focused on the early, relatively ambiguous stages of the design process known as conceptual design (McNeill et al. Reference *McNeill, Gero and Warren1998; Goel Reference Goel2014; Dinar et al. Reference Dinar, Shah, Cagan, Leifer, Linsey, Smith and Hernandez2015). Generating a high number of ideas during conceptual design is believed to result in lower cost and higher quality products (Jin & Benami Reference *Jin and Benami2010). Furthermore, conceptual design tasks are typically associated with creativity and the generation of novel ideas, which are considered fundamental to innovation and societal progress (Li et al. Reference Li, Wang, Li and Zhao2007). Thus, conceptual design may have a significant impact upon design performance later in the design process, as well as broader social and economic processes and systems. However, in spite of the relative importance of conceptual design and the considerable body of empirical work on the topic, there remains a lack of clarity regarding the nature of the cognitive processes involved in conceptual design tasks (Jin & Benami Reference *Jin and Benami2010). Kim & Ryu (Reference *Kim and Ryu2014, p. 519) point to the involvement of ‘perception, problem solving, reasoning and thinking about the design’, but acknowledge that there is a need for thorough research ‘to better understand designers’ internal cognitive processes’. More generally, Dorst & Cross (Reference *Dorst and Cross2001, p. 425) note that the internal mechanisms involved in creative idea generation are ‘mysterious (and often mystified)’.

A range of methods may be applied in the study of conceptual design cognition. These include case studies, involving in-depth study of individual design projects (e.g. Taborda et al. Reference Taborda, Chandrasegaran, Kisselburgh, Reid and Ramani2012; Buys & Mulder Reference Buys and Mulder2014) and controlled tests of cognitive performance during predefined design tasks (e.g. McKoy et al. Reference McKoy, Vargas-Hernandez, Summers and Shah2001; Viswanathan & Linsey Reference Viswanathan and Linsey2012), as well as interviews and questionnaires (Dinar et al. Reference Dinar, Shah, Cagan, Leifer, Linsey, Smith and Hernandez2015). However, the method of protocol analysis may be viewed as the most prolific. In protocol analysis, the nature of a designer’s cognitive processing at various points during a design task is inferred from verbal self-reports gathered during or following task performance, as well as design outputs produced and observations of physical behaviours such as gestures and other motor actions (Ericsson & Simon Reference Ericsson and Simon1984; van Someren et al. Reference van Someren, Barnard and Sandberg1994; Gero & Tang Reference Gero and Tang2001). Whilst protocol analysis has been widely criticised with respect to issues of subjectivity and reliability (Ericsson & Simon Reference Ericsson and Simon1984; Lloyd et al. Reference Lloyd, Lawson and Scott1995; Suwa & Tversky Reference *Suwa and Tversky1997; Sarkar & Chakrabarti Reference Sarkar and Chakrabarti2014), it has nonetheless become regarded as ‘the most likely method (perhaps the only method) to bring out into the open the somewhat mysterious cognitive abilities of designers’ (Cross Reference Cross, Eastman, McCracken and Newstetter2001, p. 80). This view is shared by several authors in the literature, including e.g. van Someren et al. (Reference van Someren, Barnard and Sandberg1994), Lloyd et al. (Reference Lloyd, Lawson and Scott1995) and Sarkar & Chakrabarti (Reference Sarkar and Chakrabarti2014).

To address the need for greater clarity regarding the nature of the cognitive processes that may be involved in conceptual design, we carried out a systematic review of 47 protocol studies on conceptual design cognition published over the past 30 years (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review). A key finding of this review is that although broad commonalities may be detected, protocol studies vary considerably with respect to the concepts and terminology applied to describe cognition. To some degree, these differences may be explained by variations in the major paradigms underlying design cognition research generally, i.e. the problem solving and reflective paradigms as discussed at length by Dorst & Dijkhuis (Reference Dorst and Dijkhuis1995). Nonetheless, the inconsistencies make it difficult to rationalise the range of cognitive processes investigated in protocol studies on conceptual design. In turn, this obscures the fundamental nature of the processes under study, making it difficult to provide a unified view of the field and to identify general avenues for future work. The use of terms that are virtually meaningless in cognitive psychology further adds to these difficulties, e.g. seeing as (Goldschmidt Reference *Goldschmidt1991), unexpected discovery (Suwa et al. Reference *Suwa, Gero and Purcell2000) and cognitive action (Suwa et al. Reference *Suwa, Purcell and Gero1998). Overall, these observations may be considered to highlight a lack of common models and theories of design cognition, a view that is supported to an extent by Dinar et al. (Reference Dinar, Shah, Cagan, Leifer, Linsey, Smith and Hernandez2015). More fundamentally, however, we suggest that the review findings raise important ontological questions for design cognition research: what cognitive processes actually exist within this domain, and how should they be defined and organised for study?

In this paper, we explore the ontological challenges highlighted by our systematic review, and present the first generic classification of cognitive processes investigated in protocol studies on conceptual design cognition. To develop this classification, we mapped specific descriptions of cognitive processes studied by authors in our systematic review sample to more generic, established definitions provided in the cognitive psychology literature. This exercise revealed 6 categories of cognitive process that appear to be commonly investigated and are therefore likely to be prevalent in conceptual design: (1) long-term memory; (2) semantic processing; (3) visual perception; (4) mental imagery processing; (5) creative output production and (6) executive functions. Each category is comprised of several processes, which are elaborated in Section 4. In addition, the classification and its development highlight 6 key avenues for future empirical work on cognitive processes in conceptual design:

  1. 1. clarifying the nature and role of episodic and semantic memory in conceptual design;

  2. 2. developing more consistent definitions of the types of semantic processes involved in conceptual design;

  3. 3. considering and critiquing alternative perspectives on the similarities between visual perception and mental imagery processing, and in turn investigating the role of sketching from multiple theoretical perspectives to arrive at a more definitive position;

  4. 4. investigating the role of working memory in conceptual design, including the use of both the visuo-spatial sketchpad for mental imagery and the phonological loop for verbal design information;

  5. 5. clarifying the meaning of the term ‘synthesis’ in conceptual design and the nature of the process(es) it denotes;

  6. 6. expanding the classification as a whole to include any cognitive processes not identified from the reviewed studies, but implicated in conceptual design elsewhere in the literature (e.g. learning).

The classification may be considered to provide a more unified view of conceptual design cognition and the key avenues for future research on cognitive processes in this area. In addition, we suggest that it provides a starting point for the development of a generic, shared ontology of cognitive processes in design (discussed at length in Section 5). The remainder of the paper is organised as follows. An overview of the systematic review approach and sample characteristics is firstly provided in Section 2. In Section 3, we summarise the range of cognitive processes identified through the review in terms of three viewpoints on design cognition emerging from our sample: search (V1), exploration (V2) and activities (V3). In Section 4, descriptions of cognitive processes associated with each viewpoint are mapped to the cognitive psychology literature, before the generic classification is presented and elaborated. In Section 5, we discuss the implications of the work for the broader design cognition community and areas for future research. The paper concludes with a summary of the work in Section 6.

2 Systematic review approach and sample

As noted in Section 1, the work reported herein is based on the findings of a systematic review of 47 protocol studies on conceptual design cognition, guided by the following research question (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review): What is our current understanding of the cognitive processes involved in conceptual design tasks carried out by individual designers? We covered the domains of architectural design, engineering design and product design engineering. The review was conducted by two design researchers (RDes1 and RDes2) with expertise in product design engineering, receiving input from a cognitive neuroscience researcher (RCog) as required. Our approach was informed by the PRISMA statement (outlined in Moher et al. Reference Moher, Liberati, Tetzlaff and Altman2009), providing generic guidance with respect to recommended activities for a rigorous and transparent systematic review. An overview of the article selection process, inclusion criteria, sample characteristics and synthesis process is provided below.

Firstly, to identify candidate articles for inclusion, we searched major engineering/design and psychology databases (Compendex, Design and Applied Arts Index, Technology Research Database, Embase, PsycINFO and PubMed) between 27th March 2015 and 3rd April 2015. These searches returned a total of 6796 articles, reduced to 4996 through removal of duplicates. Search terms are presented in Table 1, and were applied largely across the title and abstract fields. The broadest time frame permitted by each database was applied. Following de-duplication, we screened the abstracts of the remaining articles for relevance with respect to the research question. At this stage, we decided to focus the review on protocol studies alone, excluding other types of research such as case studies, controlled experiments and surveys. This was largely motivated by the view that protocol analysis is the most capable method for revealing cognitive processes in design (Section 1). To maximise coverage, further candidate articles were then identified by searching protocol study reference lists and conducting follow-up database searches with additional terms relating to protocol analysis (9th October 2015). A total of 103 protocol studies were carried forward.

Table 1. Search terms applied in the systematic review (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review), under review)

Next, we assessed the fitness of each study for answering our research question with respect to 6 inclusion criteria: (1) must be published in English; (2) conference papers must be published post-2005; (3) must report original research; (4) must focus on individual designers rather than group-based design tasks; (5) must focus on a conceptual design task in the domains of architectural design, engineering design or product design engineering and (6) must identify cognitive processes involved in conceptual design (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review). Note that articles obtained through initial, reference list and follow-up searches were all consistently assessed. A total of 47 articles were included in the final sample (denoted by * in the reference list at the end of this paper), with the following characteristics (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review):

  • Publication year: 1979 (Akin Reference *Akin1979) to 2015 (e.g. Yu et al. Reference *Yu, Gero and Gu2015), with 52.3% of studies published in the last decade.

  • Study type: full protocol studies (76.6%) and analyses of existing protocol data (23.4%).

  • Sample size: 1 to 36 participants ( ${\sim}350$ overall), with an average of 7 and a median of 6 per study (SD $=$  6.30).

  • Participants: practicing designers and undergraduate, Master’s and PhD design students with experience levels of 0 to 38 years.

  • Design tasks: 45 distinct tasks, with 44.4% architectural design, 42.2% product design engineering and 13.3% engineering design.

  • Types of data gathered: concurrent verbalisations (68.1%); retrospective verbalisations (23.4%); combined concurrent and retrospective verbalisations (8.5%); video of behaviour (84.4%) and physical sketches (51.1%).

  • Length of verbal protocols: 15 to 600 minutes.

Following consolidation of the review sample, the full text of each article was reviewed by RDes1 and RDes2 in order to extract and synthesise descriptions of cognitive processes provided by authors. This was conducted in an iterative fashion, with categories and processes being continually refined through discussion (with RCog) and classification in a common synthesis matrix as they emerged from the review sample. Our interpretation of what constitutes a cognitive process is based on the following definition provided by Poldrack et al. (Reference Poldrack, Kittur, Kalar, Miller, Seppa, Gil, Parker, Sabb and Bilder2011, p. 3) in the cognitive science literature: cognitive processes are ‘entities that transform or operate on mental representations’. Mental representations are defined as ‘mental entities that stand in relation to some physical entity [ $\ldots$ ] or abstract concept (which could be another mental entity)’. The synthesis process also revealed persistent differences in the way that cognition is described and formalised across different studies, which were interpreted as reflecting the viewpoints of search (V1), exploration (V2) and design activities (V3) introduced in Section 1. As a means to structure the review findings, we assigned each article to one of these viewpoints based on relevant keywords and interpretation of the work against the broader literature on search, exploration and activities.

3 Viewpoints on conceptual design cognition

Three major viewpoints on design cognition were found to emerge from our systematic review sample: (V1) design as search; (V2) design as exploration and (V3) design activities. V1 and V2 are explored in detail in Hay et al. (Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review), whilst V3 is briefly conveyed. We identified a range of cognitive processes investigated in studies associated with each viewpoint. In this respect, the viewpoints overlap to some degree; that is, certain processes may be studied by authors aligning with different viewpoints (an observation that shall become clearer in Section 4). To provide a basis for mapping descriptions of cognitive processes provided in design protocol studies to the cognitive psychology literature in Section 4, each of the viewpoints is outlined in the following sub-sections. Whilst the key points are covered, interested readers are referred to Hay et al. (Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review) for a considerably more in-depth exploration and discussion of V1 and V2 in particular.

The full set of 35 cognitive processes identified from our review sample is summarised in Table 3 in Appendix A. It should be noted that several of these processes are described by authors as involving multiple related sub-processes, which may also be viewed as cognitive in nature. Throughout the following sub-sections, the 35 processes listed in Table 3 are italicised and followed by a discussion on any sub-processes that may contribute to their execution. The key elements of this discussion are also summarised in Table 3. Note that the comprehensiveness of the identified processes and our resulting classification is discussed in Section 5.2.5.

3.1 Design as search

The first viewpoint on design cognition (V1) considers designing to constitute a goal-directed search process transforming knowledge states in a problem space. In the context of design as search, the designer is typically viewed as an information processing system (IPS) operating within some objective reality (Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991; Dorst & Dijkhuis Reference Dorst and Dijkhuis1995). During designing, information is retrieved from long-term memory and activated in working memory (Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991), where it is then transformed from input to output states via the execution of elementary information processes termed operators (Stauffer & Ullman Reference *Stauffer and Ullman1991). Operators are argued to be stored within schemas in long-term memory, i.e. networks of knowledge units encompassing both declarative and procedural knowledge about design problems (Chan Reference *Chan1990; Ball et al. Reference *Ball, Ormerod and Morley2004). The design state may be transformed laterally, i.e. from one idea to a different idea, or vertically, i.e. from one idea to a more detailed version of the same idea (Goel Reference *Goel and Goel1995; Chen & Zhao Reference *Chen and Zhao2006).

A search process may be viewed as a sequence of state transformations effected by the execution of operators. The search begins with a problem state, i.e. knowledge of some problem to be solved, and proceeds through intermediate design states until the goal (i.e. desired) state is reached and the problem is solved (Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991). The search process is delimited by a problem space, constituting a representation of the designer’s task environment. In addition to knowledge of the problem and goal state, the problem space encompasses knowledge of all possible intermediate design states (Newell & Simon Reference Newell and Simon1972; Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991; Goel Reference *Goel and Goel1995).

Design problems are generally considered to have a large problem space owing to their ill-defined nature; however, implementing constraints can reduce the size of the space to be searched (Chan Reference *Chan1990; Goel Reference *Goel and Goel1995). The search process is further managed through the definition and implementation of design goals, specifying desired states to be attained (Akin Reference *Akin1979; Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991). In this respect, several authors suggest that the search process may be preceded by, and/or interrupted by, another process known as problem structuring. During problem structuring, information about the problem is gathered, requirements are formulated, goals are set and prioritised, and constraints are established (Akin 1984; Chan Reference *Chan1990; Goel Reference *Goel and Goel1995). Restructuring the problem results in changes to the nature and/or structure of goals, constraints and requirements (Chan Reference *Chan1990). Related processes include: problem decomposition, i.e. the process of breaking down a design problem into sub-problems through the specification of sub-goals (Lloyd & Scott Reference *Lloyd and Scott1994; Liikkanen & Perttula Reference *Liikkanen and Perttula2009; Lee et al. Reference *Lee, Gu and Williams2014); and problem reframing, i.e. the process of identifying restrictive frames of reference and specifying new frames conducive to solving the design problem (Akin & Akin Reference *Akin and Akin1996).

Several authors may also be observed to study reasoning processes in a search context. For instance, Eckersley (Reference *Eckersley1988) and Lloyd & Scott (Reference *Lloyd and Scott1994) highlight the role of deductive and inductive inference in design problem solving, i.e. the process by which a logical judgement is made on the basis of pre-existing information (e.g. prior knowledge or previous judgements) rather than direct observations. In addition, Ball et al. (Reference *Ball, Ormerod and Morley2004) examined the use of analogical and case-based reasoning in design problem solving, where information about known concepts and past design problems is used to understand newly encountered concepts and problems, respectively.

3.2 Design as exploration

In addition to a search process operating within a single knowledge space, designing may also be viewed as an exploratory process operating between a problem and a solution space. During design as exploration (V2), actions taken in the solution space (e.g. idea generation) are considered to influence actions taken in the problem space (e.g. problem structuring) and vice versa. Interactions between the two spaces may add new variables into each (e.g. new design requirements and potential solutions). In this way, design problems are considered to evolve alongside solutions (Maher & Tang Reference *Maher and Tang2003; Jin & Chusilp Reference *Jin and Chusilp2006; Yu et al. Reference *Yu, Gu, Ostwald and Gero2014). This view is formalised in the co-evolution model of design (Dorst & Cross Reference *Dorst and Cross2001; Maher & Tang Reference *Maher and Tang2003; Yu et al. Reference *Yu, Gu, Ostwald and Gero2014), where design is described as a co-evolutionary process that ‘explores the spaces of problem requirements and design solutions iteratively’. Design concepts in the solution space are evaluated and evolved on the basis of requirements in the problem space, and vice versa.

A significant number of protocol studies on exploratory design focus on what may be termed sketch-based design exploration. Here, a designer’s understanding of a problem is considered to be affected by what they draw, perceive and interpret in their sketches, and vice versa. This may also be described as situatedness (Gero & Kannengiesser Reference Gero and Kannengiesser2004). The concept of situatedness is reflected in studies on the process of visual reasoning, an area largely pioneered by Goldschmidt (Reference *Goldschmidt1991). Goldschmidt argues that during sketching tasks, designers continually switch between two modes of reasoning: (i) seeing as (SA), i.e. the process of proposing properties and attributes that a design could possess based on analogies between sketch elements and mental representations (e.g. concepts and past experiences); and (ii) seeing that (ST), i.e. the process of reasoning about design decisions relating to these proposals and how they might affect design requirements. Suwa et al. (Reference *Suwa, Purcell and Gero1998) study a process that appears similar to SA, termed re-interpretation. That is, assigning new functions to parts of a design through the interpretation of visuo-spatial elements and relations in sketches. More recently, visual reasoning was modelled as the continual interaction of drawing, seeing (i.e. perceptual) and imagining (i.e. mental imagery) processes by Park & Kim (Reference *Park and Kim2007).

The concept of situatedness is also reflected in the work of Suwa et al. (Reference *Suwa, Purcell and Gero1998, Reference *Suwa, Gero and Purcell2000), who examine the cognitive actions of architects. Cognitive actions may be viewed as a set of interdependent cognitive processes argued to be involved in sketching, spanning three different levels of information processing: physical actions at the sensory level, perceptual actions at the perceptual level, and functional and conceptual actions at the semantic level. Suwa et al. (Reference *Suwa, Gero and Purcell2000) suggest that during sketching, designers may execute a particular type of perceptual action termed unexpected discovery, where a designer perceives a previously unseen feature, relation, or space in their sketches. Instances of unexpected discovery were found to be correlated with a process termed situated requirements invention, where new design goals are set up, generalised and carried through the design process as new design requirements. Thus, the designer’s understanding of the problem is considered to be affected by changes in perceptual input during sketching.

3.3 Design activities

A final viewpoint that may be adopted on design cognition is that of design activities (V3), with several authors examining activity patterns and relationships in addition to the nature of design activities per se. Note that the former is beyond the scope of this paper and therefore not discussed here. In design research, an activity may be generally defined as a goal-directed action, where an action is the act of transforming some entity from an input state to an output state (Sim & Duffy Reference Sim and Duffy2003; Boyle et al. Reference Boyle, Duffy, Whitfield and Liu2009). Design activities may involve physical actions transforming external entities (e.g. motor actions of the arms and hands transforming sketches), and/or cognitive processes transforming internal entities (e.g. mental imagery processes transforming mental images, ideas, etc.). The design activities discussed in this section are considered from a cognitive perspective, i.e. focusing on the cognitive processes involved rather than physical actions. Five key design activities were identified from our review sample: problem analysis, concept generation, synthesis, concept evaluation and decision making.

Firstly, problem analysis involves understanding the design problem, setting goals, and defining constraints and requirements (Jin & Chusilp Reference *Jin and Chusilp2006; Kruger & Cross Reference *Kruger and Cross2006; Jin & Benami Reference *Jin and Benami2010). Jin & Chusilp (Reference *Jin and Chusilp2006, p. 30) suggest that when designing, ‘the problem definition may be elaborated or revised’, resulting in changes to constraints and requirements’. Problem analysis may be viewed as analogous to the process of problem structuring discussed in the context of design as search in Section 3.1 (Liikkanen & Perttula Reference *Liikkanen and Perttula2009), and is examined by several authors in the context of studies on design activity patterns (e.g. McNeill et al. Reference *McNeill, Gero and Warren1998; Kruger & Cross Reference *Kruger and Cross2006; Jin & Benami Reference *Jin and Benami2010; Lee et al. Reference *Lee, Gu and Williams2014). The related processes of identifying, exploring, clarifying, and prioritising constraints and requirements – that is, the management of constraints and requirements – have also received attention from numerous authors (Kim et al. Reference *Kim, Jin and Lee2005, Reference *Kim, Jin and Lee2006; Lane & Seery Reference *Lane and Seery2011; Daly et al. Reference *Daly, Yilmaz, Christian, Seifert and Gonzalez2012).

Secondly, we found concept generation to be interpreted in two different ways by authors: the generation of ideas or partial solutions followed by the synthesis of these into more mature or complete concepts (Jin & Chusilp Reference *Jin and Chusilp2006); or simply the generation of ideas, with synthesis treated as a separate process (Jin & Chusilp Reference *Jin and Chusilp2006; Kruger & Cross Reference *Kruger and Cross2006). Concept generation appears to involve the retrieval of representations from memory as a basic process (Jin & Chusilp Reference *Jin and Chusilp2006; Jin & Benami Reference *Jin and Benami2010; Lane & Seery Reference *Lane and Seery2011), which may occur in response to ‘perceptual stimulation’ (Jin & Chusilp Reference *Jin and Chusilp2006, p. 30). The association of representations is also positioned as a basic process by Jin & Benami (Reference *Jin and Benami2010), and evidence supporting the involvement of associative reasoning processes in concept generation and synthesis (e.g. analogical and case-based reasoning as discussed in Section 3.1) has been identified by a number of other authors (e.g. Chiu Reference *Chiu2003; Kim et al. Reference *Kim, Bouchard, Omhover and Aoussat2010; Daly et al. Reference *Daly, Yilmaz, Christian, Seifert and Gonzalez2012; Kim & Ryu Reference *Kim and Ryu2014; Yu & Gero Reference *Yu, Gero, Ikeda, Herr, Holzer, Kaijima, Kim and Schnabel2015). The transformation of internal representations (e.g. images and concepts) during concept generation is also considered by Jin & Benami (Reference *Jin and Benami2010), Lane & Seery (Reference *Lane and Seery2011) and Leblebici-Basar & Altarriba (Reference *Leblebici-Basar and Altarriba2013).

Finally, concept evaluation refers to the process of assessing concepts against constraints, criteria and design requirements defined during problem analysis (McNeill et al. Reference *McNeill, Gero and Warren1998; Jin & Chusilp Reference *Jin and Chusilp2006; Kruger & Cross Reference *Kruger and Cross2006; Jin & Benami Reference *Jin and Benami2010; Lee et al. Reference *Lee, Gu and Williams2014). Evaluation serves to ensure that a concept is ‘relevant, useful and good’, with relevance and usefulness determined against ‘design requirements and constraints’, and goodness against ‘design criteria’ (Jin & Chusilp Reference *Jin and Chusilp2006, p. 31). Kim & Ryu (Reference *Kim and Ryu2014) were additionally found to investigate the closely related process of decision making, i.e. the process of selecting a concept to be taken forward for further development from a range of evaluated alternatives. Two sub-processes involved in evaluation were also considered by several authors: (i) comparing, e.g. comparing two concepts, comparing concepts against criteria, etc. (Kim & Ryu Reference *Kim and Ryu2014) and (ii) judging, where judgements may be based on subjective aspects such as value (Kruger & Cross Reference *Kruger and Cross2006), aesthetics (Chandrasekera et al. Reference *Chandrasekera, Vo and D’Souza2013) and affect (Kim & Ryu Reference *Kim and Ryu2014), or objective criteria (Chiu Reference *Chiu2003; Kruger & Cross Reference *Kruger and Cross2006; Lee et al. Reference *Lee, Gu and Williams2014).

4 A generic classification of cognitive processes

It may be seen from the material covered in Section 3 that protocol studies vary considerably with respect to the concepts and terminology used to describe design cognition. This makes it difficult to rationalise the range of cognitive processes fundamentally under investigation across different protocol studies. To gain a clearer view in this respect, we mapped specific descriptions of cognitive processes provided by authors in our sample to more generic, established definitions provided in the cognitive psychology literature in a bottom-up fashion. That is, by interpreting the key characteristics of cognitive processes described by design authors, and then identifying processes with similar characteristics in the cognitive psychology literature. We then grouped the latter into 6 categories according to ontological conventions conveyed in psychology articles, books, and formal frameworks (e.g., Poldrack Reference Poldrack2009; Poldrack et al. Reference Poldrack, Kittur, Kalar, Miller, Seppa, Gil, Parker, Sabb and Bilder2011): (1) long-term memory; (2) semantic processing; (3) visual perception; (4) mental imagery processing; (5) executive functions and (6) creative output production. These categories, and the processes they are comprised of (Table 2), are formalised in a generic classification of cognitive processes in conceptual design presented in Figure 1. As shown in Table 2, the 6 categories appear to be commonly investigated across multiple viewpoints and are therefore likely to be prevalent in conceptual design.

Figure 1. Generic classification of cognitive processes involved in conceptual design.

Table 2. Commonly investigated processes in the review sample

$^{\text{1}}$ Code identifier (ID) elements: V $=$ viewpoint number; P $=$ process number. Please refer to Table 3, Appendix A for a list of authors investigating each process.

Drawing from the psychology literature, the cognitive processes included in the classification and their role in conceptual design tasks are outlined in the sub-sections below as follows: (i) long-term memory and semantic processing (Section 4.1); (ii) visual perception and mental imagery (Section 4.2) and (iii) higher-order processes involved in creative output production and executive functioning (Section 4.3). Note that future work relating to individual processes is discussed in Section 5.

4.1 Long-term memory and semantic processing

As shown in Table 2, long-term memory retrieval and semantic processing have received attention across all three viewpoints. These processes may be considered to relate. Firstly, long-term memory can be subdivided into (i) episodic and (ii) semantic memory, dealing with (i) past events/experiences bound with context and (ii) conceptual knowledge that is not tied to specific events/experiences (Tulving Reference Tulving1983; Squire & Zola Reference Squire and Zola1998). Semantic processing refers to the interpretation of meanings conveyed by stimuli (Martin & Chao Reference Martin and Chao2001). Semantic processing may involve what is termed semantic association, i.e. the process of forming mental relationships between meaningful representations (Federmeier et al. Reference Federmeier, McLennan, Ochoa and Kutas2002). Sets of related representations are termed semantic networks, and exist within semantic memory. Thus, semantic association is intricately related to semantic memory (Martin & Chao Reference Martin and Chao2001).

4.1.1 Long-term memory

Based on the review sample, it seems that both episodic and semantic memory are involved in conceptual design. For example, the retrieval of previously encountered design problems in case-based reasoning (Section 4.3) may be viewed as an instance of episodic retrieval (Ball et al. Reference *Ball, Ormerod and Morley2004; Bilda et al. Reference *Bilda, Gero and Purcell2006), whilst the retrieval of semantic concepts such as types of product and function during concept generation is an instance of semantic retrieval (Jin & Benami Reference *Jin and Benami2010). Both episodic and semantic memory are argued to play an important role in creative ideation (broadly analogous with concept generation, discussed in Section 4.3) in the broader psychology and neuroscience literature (e.g. Runco & Chand Reference Runco and Chand1995; Benedek et al. Reference Benedek, Jauk, Fink, Koschutnig, Reishofer, Ebner and Neubauer2013; Abraham & Bubic Reference Abraham and Bubic2015). However, whilst the involvement of long-term memory in design concept generation has been investigated by a number of authors in the sample, these studies do not clearly distinguish between episodic and semantic memory (Jin & Benami Reference *Jin and Benami2010; Lane & Seery Reference *Lane and Seery2011).

In addition to concept generation, Ball et al. (Reference *Ball, Ormerod and Morley2004, p. 495) also consider the role of long-term memory retrieval in design reasoning, specifically analogical and case-based reasoning. They suggest that analogical reasoning involves the retrieval and application of ‘abstract experiential knowledge’, whilst case-based reasoning is driven by knowledge about ‘a concrete prior problem whose solution can be mapped systematically onto the current problem’. Whilst the latter clearly pertains to episodic memory, the nature of the former is unclear; the term ‘abstract’ is suggestive of conceptual knowledge recalled from semantic memory, but the term ‘experiential’ pertains to episodic memory.

4.1.2 Semantic processing

Instances of semantic processing identifiable in the sample (Table 2) include both (i) interpreting meanings conveyed by representations and (ii) forming relationships between meaningful representations, i.e. semantic association as noted above. In studies on design as exploration (V2), the process of seeing as proposed by Goldschmidt (Reference *Goldschmidt1991), and the closely related process of re-interpretation considered by Suwa et al. (Reference *Suwa, Purcell and Gero1998), both involve interpreting meanings conveyed by visuo-spatial features and relations in sketches. That is, potential design properties and attributes, and new functions, respectively. Seeing as in particular appears to involve analogical reasoning, where inferences are made about a situation based on similarities with other situations (analogies). Analogical reasoning, and the related process of case-based reasoning, are typically treated as effortful, higher-order processes (discussed in Section 4.3). In contrast, semantic association may be viewed as a largely automatic, implicit process (Jin & Benami Reference *Jin and Benami2010). The association of mental representations (Table 2) appears to be a fundamental process involved in concept generation (Jin & Benami Reference *Jin and Benami2010), and is also identifiable among the operators involved in design as search, e.g. the inference operator proposed by Akin (1984) (Table 2). Another form of semantic processing identifiable in the sample is what may be termed semantic categorisation. That is, the process of assigning stimuli to conceptual categories stored in memory based on their properties and attributes (Martin & Chao Reference Martin and Chao2001). Examples of semantic categorisation include the generalisation operator proposed by Akin (1984), and the analysis and interpretation stages of the seeing process proposed by Park & Kim (Reference *Park and Kim2007) (Table 2).

4.2 Visual perception and mental imagery processing

As shown in Table 2, we found visual perception to be investigated primarily in studies on design as search (V1) and exploration (V2), and mental imagery processing in studies on design as exploration and design activities (V3). Visual perception is the process by which a human constructs and consciously senses internal (visual) representations of the external world (Bruce et al. Reference Bruce, Green and Georgeson2003; Milner & Goodale Reference Milner and Goodale2008; Gobet et al. Reference Gobet, Chassy and Bilalic2011). Internal representations produced through perception may be termed percepts (Fish & Scrivener Reference Fish and Scrivener1990; Finke Reference Finke1996). The process is primarily driven by afferent sensory information pertaining to external visuo-spatial representations (Eysenck & Keane Reference Eysenck and Keane2005). Closely related to visual perception is visual mental imagery processing, involving the generation, maintenance and transformation of visual mental images (Kosslyn Reference Kosslyn, Kosslyn and Osherson1995). Mental imagery may be considered to mimic the experience of visual perception by generating and sustaining internal visual representations that may be inspected, but without necessarily using perceptual input and relying heavily on information retrieved from memory (Kosslyn Reference Kosslyn, Kosslyn and Osherson1995). However, the degree to which the two processes may be considered to be similar remains a matter for debate in the psychology and neuroscience literature (Ganis Reference Ganis, Lacey and Lawson2013). Note also that percepts are typically distinguished from mental images (Fish & Scrivener Reference Fish and Scrivener1990; Finke Reference Finke1996).

4.2.1 Visual perception

Authors studying design as search were found to investigate processes that may be interpreted as perception, e.g. the data input operator considered by Chan (Reference *Chan1990) (Table 2). In these studies, perception is largely treated as a process providing the designer with external information when information retrieved from memory is not sufficient to progress the search process. The basic mechanisms of perception are typically not conceptualised or studied in depth, perhaps owing to the perspective that design is a rational search process and the consequent focus on higher-order processes such as reasoning and decision making (Section 4.3).

In contrast with the above, several studies on design as exploration were found to investigate more specific visual perceptual processes. This may be expected given the considerable focus on sketch-based (i.e. visual) design tasks in these studies (Section 3.3). For instance, Park & Kim (Reference *Park and Kim2007, p. 3) include a process termed ‘perception’ as part of the broader process of seeing in their model of visual reasoning in conceptual design. That is, based on their description, developing and consciously sensing percepts (Table 2). The perceptual cognitive actions proposed by Suwa et al. (Reference *Suwa, Purcell and Gero1998) may be considered to reflect the following processes to some extent: (i) visual attention, where the designer selects and focuses on a particular part of a sketch (Zhang & Lin Reference Zhang and Lin2013); and (ii) perceptual organisation, referring to the process of organising visual information to form coherent visuo-spatial representations (Bruce et al. Reference Bruce, Green and Georgeson2003) (Table 2). With respect to the latter, the process of unexpected discovery studied by Suwa et al. (Reference *Suwa, Gero and Purcell2000) may be viewed as an instance of perceptual re-organisation (Table 2). That is, the process of re-organising visual information to reveal previously unseen features and relations of visuo-spatial representations (Bruce et al. Reference Bruce, Green and Georgeson2003; Tversky Reference Tversky and Magnani2014). Indeed, in a later paper published in a psychology journal, Suwa (Reference *Suwa2003) refers to unexpected discovery as perceptual re-organisation. Three types of re-organisation process were identified by Suwa et al. (Reference *Suwa, Gero and Purcell2000), namely re-organisation to reveal a previously unseen (i) visual feature, (ii) organisational or spatial relation and (iii) space in between previously drawn elements.

4.2.2 Visual mental imagery processing

The processing of visual mental imagery is argued to be centrally involved in the generation of concepts by numerous authors in the sample (Goldschmidt Reference *Goldschmidt1991; Athavankar Reference *Athavankar1997; Kavakli & Gero Reference *Kavakli and Gero2001; Bilda & Gero Reference *Bilda and Gero2007; Park & Kim Reference *Park and Kim2007; Jin & Benami Reference *Jin and Benami2010). We found that mental imagery has received considerable attention in studies on design as exploration (V2), but virtually none in studies on design as search (V1). This may again be owing to a focus on higher-order processes in studies on design as search as suggested above, and/or the perspective that the designer can be reduced to an information processing system in an objective reality. In contrast, studies on design as exploration tend to view the designer as a person constructing their own reality, in line with the notions of situatedness (Gero & Kannengiesser Reference Gero and Kannengiesser2004) and reflection-in-action (Dorst & Dijkhuis Reference Dorst and Dijkhuis1995).

Kosslyn (Reference Kosslyn, Kosslyn and Osherson1995) describes four kinds of mental imagery process:

  • image generation, i.e. forming mental images by either maintaining perceptual input or retrieving information from long-term memory;

  • image inspection, i.e. interpreting the features and relations of mental images;

  • image maintenance, i.e. retaining the features and relations of mental images;

  • image transformation, i.e. rotating, re-sizing, and manipulating the structure of mental images.

As shown in Table 2, studies in the sample were found to report all of the above processes except image inspection. Bilda & Gero (Reference *Bilda and Gero2007) draw parallels between mental imagery processing and visual perception (discussed further in Section 5.2.2), suggesting that designers may inspect their mental images in the same way that they inspect external sketches, i.e. by focusing attention on different visuo-spatial features and relations. The authors code a blindfolded designer’s imagery-based protocol using perceptual cognitive action codes pertaining to visual attention (attending to visuo-spatial features and relations, Table 2). However, it is unclear from the findings reported whether evidence supporting this process was identified or not.

4.3 Higher-order processes

A distinction may be made between the cognitive processes discussed in Sections 4.1 and 4.2 and what are termed higher-order processes in this paper. That is, processes that are largely mediated by the frontal lobes of the brain and may involve the interaction of several other processes. As conveyed by Table 2, we found higher-order processes to be studied across all viewpoints (in varying degrees). Whilst the processes may be described in different terms by different authors, it may be seen in Table 2 that these descriptions can be interpreted as describing the same fundamental process. In summary, it seems that the following higher-order processes may be central to conceptual design (presented in order of discussion below):

Executive functions are a type of higher-order cognitive process involved in the planning, selection and monitoring of human behaviour to facilitate the achievement of goals (Rabbitt Reference Rabbitt2004; Chan et al. Reference Chan, Shum, Toulopoulou and Chen2008). Executive functions in psychology research typically include processes such as goal setting, selective attention, decision making and problem solving, although there are several different models of executive functioning (Chan et al. Reference Chan, Shum, Toulopoulou and Chen2008). Based on the review sample, it seems that the following processes may be viewed as executive functions in conceptual design (Table 2): (i) problem structuring; (ii) concept evaluation and (iii) decision making. It is these processes that appear to facilitate: (i) planning, in the form of identifying and structuring goals (specifying desired design outputs), constraints (specifying limitations on design outputs) and requirements (specifying criteria design outputs should meet); (ii) monitoring, in the form of assessing the goodness of design outputs against goals, constraints and requirements and (iii) selection, in the form of decision making at various points during design tasks (e.g. a decision to reject a concept based on the outcome of evaluation, followed by a decision to restructure the problem by defining new goals or altering existing goals). With the exception of decision making, which we did not identify in studies on design as exploration (V2), all of these processes have received attention across the three viewpoints covered by the review as shown in Table 2. This is not to say that decision making is not involved in design as exploration; rather, it was not identified in the studies included in the review sample. Having said this, several authors focusing on design as exploration mention decision making generally in their discourse (e.g. Goldschmidt Reference *Goldschmidt1991; Suwa et al. Reference *Suwa, Purcell and Gero1998).

The remaining higher-order processes identified from the sample – that is, reasoning, generating and synthesising, as listed above – appear to be higher-order processes involved primarily in the production of creative outputs. That is, in a conceptual design context, concepts – i.e. ideas for solutions or partial solutions to design problems. Having said this, it seems that reasoning is also involved in executive functioning to some extent (as indicated in Table 2), e.g. Stauffer & Ullman (Reference *Stauffer and Ullman1991) suggest that the simulate and calculate operators listed in Table 2 are involved in evaluation. As discussed in Section 4.1, there appear to be relationships between concept generation and lower-order memory and semantic processes. However, whilst understanding the nature of these relationships is important for the development of models and theories of design cognition, exploration of these relationships is beyond the scope of this paper.

5 Discussion

As discussed in Section 1, the generic classification elaborated in Section 4 (Figure 1) is based on a set of 35 cognitive processes identified through a systematic review of 47 protocol studies on conceptual design. The classification was motivated by observed differences in the way that cognition is described across different studies, leading us to pose the following ontological question: what cognitive processes actually exist within this domain, and how should they be defined and organised for study? In the following sub-sections, we firstly discuss the implications of the classification with respect to this question (Section 5.1). We then outline future empirical work required to clarify and expand the classification per se (Section 5.2).

5.1 Towards a shared ontology

Questions regarding the nature of design cognition ontology may be seen to mirror ontological debates in the cognitive psychology and neuroscience literature, where efforts are currently under way to develop a shared ontology of cognitive processes, representations and tasks (Poldrack et al. Reference Poldrack, Kittur, Kalar, Miller, Seppa, Gil, Parker, Sabb and Bilder2011). In this respect, several design researchers have proposed ontologies to describe the phenomenon of design (e.g. Gero Reference Gero1990; Sim & Duffy Reference Sim and Duffy2003; Gero & Kannengiesser Reference Gero and Kannengiesser2004, Reference Gero and Kannengiesser2007). However, these are not always intended to describe design at the cognitive level, and those that do describe cognitive processes are not necessarily comprehensive. For example, Gero’s situated FBS ontology describes design in terms of general interpretation, transformation and focusing processes operating on functional, behavioural and structural design variables (Gero & Kannengiesser Reference Gero and Kannengiesser2004, Reference Gero and Kannengiesser2007). However, these processes are positioned as encompassing a range of more specific cognitive processes, examples of which are only briefly mentioned. Whilst the ontology is intentionally general so that it may be applied to describe any instance of designing (Gero et al. Reference Gero, Kannengiesser and Pourmohamadi2014), it cannot be viewed as comprehensive at the cognitive level.

A generic, shared ontology of cognitive processes in design cognition research would not only provide a common basis for developing theories and models, but would also increase the comparability of findings from different protocol studies and promote a more integrated body of knowledge on design cognition. Two key limitations of protocol analysis are: (i) its reliance upon subjective inferences from verbal self-reports and (ii) its focus on small samples (owing to the resource-intensive nature of qualitative data processing), which may increase the uncertainty associated with results (Hay et al. Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review). As suggested in Hay et al. (Reference Hay, McTeague, Duffy, Pidgeon, Vuletic and Grealyunder review) and Dinar et al. (Reference Dinar, Shah, Cagan, Leifer, Linsey, Smith and Hernandez2015), controlled experiments using cognitive tests and metrics could provide a means to test the findings of protocol studies using a more objective approach and larger samples. In this respect, a shared ontology would provide a consistent basis for selecting and/or developing standard tests of the cognitive abilities contributing to design, an area that has thus far received relatively little attention in the literature (with the notable exception of work by Shah et al. (Reference Shah, Millsap, Woodward and Smith2012, Reference Shah, Millsap, Woodward and Smith2013) and Khorshidi et al. (Reference Khorshidi, Shah and Woodward2014)). In addition, the development of a generic ontology that is conceptually and terminologically consistent with that of cognitive psychology and neuroscience would facilitate comparisons between design cognition studies and cognitive studies of related activities such as artistic and musical composition. This would also increase the capability of design cognition researchers to contribute to the broader body of knowledge on human cognition, and vice versa, for psychologists to contribute to knowledge on design cognition.

The classification presented in Figure 1 is based on a sample of 47 protocol studies. As such, the cognitive processes included are necessarily limited to those that were identifiable in the reviewed studies. Nonetheless, given its basis in both the design cognition and cognitive psychology literature, we suggest that the classification provides a starting point for developing the kind of ontology characterised above. As conveyed in Section 4, we have begun to map the cognitive processes in the classification to different tasks and activities involved in the design process. It may also be possible to map the processes to existing design ontologies such as those cited above, potentially highlighting further processes that are currently overlooked as well as avenues for resolving competing ontological perspectives. The classification may additionally provide a basis for identifying what ontological categories, if any, are particular to the different kinds of designing reflected in the three viewpoints outlined in Section 3. We suggest that future work to expand and develop the classification towards an ontology should adopt a triangulated approach, combining induction from empirical data with deduction from models and theories of conceptual design to ensure comprehensive coverage of the cognitive processes involved. As highlighted by Poldrack et al. (Reference Poldrack, Kittur, Kalar, Miller, Seppa, Gil, Parker, Sabb and Bilder2011, p. 3), continued efforts in this respect must involve the broader design cognition community; an emergent ontology that is ‘based on the consensus obtained within a small group of individuals’ will be largely useless to those who do not ‘share the group’s ontological commitments’.

5.2 Future empirical work

In addition to potentially providing a foundation for ontology development, the generic classification elaborated herein also highlights several avenues for future work relating to specific cognitive processes. These are discussed below.

5.2.1 The role of long-term memory and semantic processing

As noted in Section 4.1, both episodic and semantic memory are argued to play an important role in creative ideation in the broader psychology and neuroscience literature (e.g. Runco & Chand Reference Runco and Chand1995; Benedek et al. Reference Benedek, Jauk, Fink, Koschutnig, Reishofer, Ebner and Neubauer2013; Abraham & Bubic Reference Abraham and Bubic2015). Consistent with this view, a number of authors in our sample were found to suggest that episodic and semantic memory retrieval may be involved in concept generation (broadly analogous with creative ideation). However, although we were able to identify potential instances by interpreting descriptions of memory retrieval provided by authors (Section 4.1.1), we found that episodic and semantic memory are rarely explicitly distinguished. Thus, given their potential importance in creativity and ideation, clarifying the nature and role of episodic and semantic memory in conceptual design presents an avenue for future research.

Like long-term memory above, semantic processing – and in particular, semantic association – is argued to play an important role in the generation of creative ideas in the broader psychology and neuroscience literature (e.g. Mednick Reference Mednick1962; Mumford et al. Reference Mumford, Medeiros and Partlow2012; Beaty et al. Reference Beaty, Silvia, Nusbaum, Jauk and Benedek2014). Furthermore, semantic processing typically involves retrieval of semantic knowledge to some extent and is therefore closely related to semantic memory, which is also argued to be central to creative ideation as discussed above. As such, semantic processing constitutes a salient avenue for research on conceptual design cognition. However, semantic processes are frequently rather poorly and inconsistently conceptualised in the reviewed studies. For example, the processes of both seeing as and re-interpretation appear to involve semantic processing as discussed above; however, this processing is described in different terms. The term ‘seeing as’ arguably obfuscates the nature of the processes that it describes, and is not a term that is recognised in the psychology literature. Leblebici-Basar & Altarriba (Reference *Leblebici-Basar and Altarriba2013) investigate the transformation of verbal concepts into visual/form-based concepts, which also seems to be a form of semantic processing but is not clearly defined as such. To provide a common basis for future work on semantic processing in conceptual design, there is a need to develop more consistent definitions of the types of semantic processes involved, perhaps using established concepts from the psychology literature.

5.2.2 The role of sketching

Several authors may be seen to suggest that during sketching, visual perception (Section 4.2.1), semantic processes (Section 4.1.2) and mental imagery processing (Section 4.2.2) are intimately related (Goldschmidt Reference *Goldschmidt1991; Park & Kim Reference *Park and Kim2007; Jin & Benami Reference *Jin and Benami2010). Designers generate mental images by retrieving and associating representations from long-term memory (Goldschmidt Reference *Goldschmidt1991; Kavakli & Gero Reference *Kavakli and Gero2001; Jin & Benami Reference *Jin and Benami2010), processes that are discussed in Section 4.1. They externalise these images through sketching, perceive the elements of the sketches produced and interpret meanings conveyed by what they perceive e.g. design properties/attributes (seeing as, Table 2), functions (re-interpretation, Table 2), etc. This drives the generation of new images and/or the transformation of maintained images, which may again be externalised and so on. In addition to supporting processes such as re-interpretation and unexpected discovery, sketching is argued to be beneficial in offloading the designer’s visuo-spatial working memory and freeing up cognitive resources during design tasks. That is, sketches serve as an ‘external memory’ where visuo-spatial features and relations may be stored, inspected and manipulated as opposed to maintaining them in working memory (Suwa et al. Reference *Suwa, Purcell and Gero1998; Bilda & Gero Reference *Bilda and Gero2007).

In spite of the observation that sketching supports key processes involved in conceptual design, there is also evidence in the reviewed studies suggesting that designers can still produce satisfactory design outcomes without sketching (e.g. Athavankar Reference *Athavankar1997; Bilda & Gero Reference *Bilda and Gero2007; Athavankar et al. Reference *Athavankar, Bokil and Guruprasad2008). That is, relying on mental imagery alone. For example, Bilda et al. (Reference *Bilda, Gero and Purcell2006) found no significant differences in aspects such as design outcome scores and ideation performance between designers who were blindfolded and unable to sketch, and those who had full access to sketching and visual perception processes. One potential explanation for these observations is that designers may treat mental images in much the same way as they treat percepts of external representations. For instance, Kosslyn (Reference Kosslyn, Kosslyn and Osherson1995) argues that humans inspect and interpret mental images through processes similar to those employed in the inspection and interpretation of external representations. From this perspective, it may be the case that many of the processes conventionally executed on percepts of external sketches in design may equally be executed on mental images. This argument is advanced to some extent in Kavakli & Gero (Reference *Kavakli and Gero2001), Kavakli & Gero (Reference *Kavakli and Gero2002), Bilda et al. (Reference *Bilda, Gero and Purcell2006), and Bilda & Gero (Reference *Bilda and Gero2007), with Kavakli & Gero (Reference *Kavakli and Gero2001) claiming that visual perception and visual mental imagery constitute ‘functionally equivalent’ processes.

The role of sketching has only been investigated in 5 of the 47 studies included in our review sample (Athavankar Reference *Athavankar1997; Suwa et al. Reference *Suwa, Purcell and Gero1998; Bilda et al. Reference *Bilda, Gero and Purcell2006; Bilda & Gero Reference *Bilda and Gero2007; Athavankar et al. Reference *Athavankar, Bokil and Guruprasad2008). Furthermore, these studies employed small samples of 1–6 designers. As such, future studies are required to further explore the tentative findings contributed thus far on a larger scale. In addition, there are several issues with existing studies that should be addressed in future work. Virtually all of the work conducted on the role of sketching in the sample is based on the premise that visual perception and mental imagery are similar, or even ‘functionally equivalent’ processes, and designers therefore treat mental images in much the same way as they treat percepts of external representations as discussed above. In turn, the coding schemes and approaches adopted in these studies are intimately tied to this premise. For instance, similarities between visual perception and mental imagery processing appear to be used as a justification for applying a perception-based coding scheme to code a mental imagery-based protocol in Bilda et al. (Reference *Bilda, Gero and Purcell2006). However, as noted above, the degree to which the two processes can be considered to be equivalent remains a matter for debate in the psychology and neuroscience literature. They are generally considered to overlap both cognitively and neurally, but there are differing perspectives on the extent of this overlap (Ganis Reference Ganis, Lacey and Lawson2013). Thus, there is a need to consider and critique these alternative perspectives in a design context, and potentially to investigate the role of sketching from multiple theoretical perspectives in order to arrive at a more definitive position.

5.2.3 Working memory

Stauffer & Ullman (Reference *Stauffer and Ullman1991, p. 114) refer to a cognitive system termed the ‘controller’ in the context of design as search, which is included in Newell and Simon’s (Reference Newell and Simon1972) information processing model and may be seen to essentially ‘supervise’ the control and execution of cognitive processes. The controller is responsible for sequencing operators (i.e. elementary information processes) in design as search and integrating different kinds of information. This reflects the notion of what may be termed the central executive in psychology research. The central executive is a theoretical cognitive system involved in co-ordinating and regulating cognitive processes, as well as binding different kinds of information to form coherent episodes. The central executive is a key component of working memory models, perhaps most notably Baddeley’s multi-component model (Baddeley Reference Baddeley1983, Reference Baddeley2003). In this model, working memory is proposed to constitute a set of cognitive systems supporting the simultaneous storage and manipulation of visuo-spatial and verbal information. In addition to the central executive, working memory is comprised of: (i) the visuo-spatial sketchpad, supporting storage and manipulation of visuo-spatial information; (ii) the phonological loop, supporting storage and manipulation of verbal information and (iii) the episodic buffer, supporting the integration of visuo-spatial and verbal information into coherent chronologically sequenced units (Baddeley Reference Baddeley1983, Reference Baddeley2003).

Based on the reviewed studies, working memory appears to be involved in conceptual design. The term is at least briefly mentioned by authors across all three viewpoints, e.g.: V1 – Stauffer & Ullman (Reference *Stauffer and Ullman1991); V2 – Bilda et al. (Reference *Bilda, Gero and Purcell2006) and V3 – Liikkanen & Perttula (Reference *Liikkanen and Perttula2009). It appears in the information processing models that typically underpin studies on design as search (e.g. Chan Reference *Chan1990; Stauffer & Ullman Reference *Stauffer and Ullman1991), as well as in general accounts of designers’ cognitive processing (e.g. Liikkanen & Perttula Reference *Liikkanen and Perttula2009; Leblebici-Basar & Altarriba Reference *Leblebici-Basar and Altarriba2013; Kim & Ryu Reference *Kim and Ryu2014). The majority of references to working memory appear to focus on the use of the visuo-spatial sketchpad to support mental imagery processing (e.g. Bilda et al. Reference *Bilda, Gero and Purcell2006; Bilda & Gero Reference *Bilda and Gero2007; Athavankar et al. Reference *Athavankar, Bokil and Guruprasad2008), which is perhaps unsurprising given the central role that mental imagery appears to play in conceptual design. The view that working memory is involved in conceptual design is consistent with the broader psychology and neuroscience literature, where working memory is implicated in both creative idea generation and evaluation (e.g. Dietrich Reference Dietrich2004; Mumford et al. Reference Mumford, Medeiros and Partlow2012). However, other than a study on mental imagery processing and working memory limitations by Bilda & Gero (Reference *Bilda and Gero2007), we found that it has received little investigative attention in the reviewed protocol studies. That is, there is little empirical evidence providing insight into the role of working memory in conceptual design. Consequently, working memory processes are not currently included in the classification presented in Figure 1.

Given the role of working memory in creative ideation and evaluation, investigating its role in conceptual design provides another salient avenue for future research. Work in this area could also contribute to expanding our proposed classification of cognitive processes. In addition to the visuo-spatial sketchpad, future research on working memory should also consider the role of the phonological loop in conceptual design given that designers frequently deal with verbal information from e.g. design briefs and technical documentation in addition to visual information from sketches and models. For future studies, it should also be noted that working memory and short-term memory are generally not considered to be synonymous terms by psychologists, although they appear to be employed as such in several papers in the sample (e.g. Stauffer & Ullman Reference *Stauffer and Ullman1991; Bilda & Gero Reference *Bilda and Gero2007).

5.2.4 The nature of concept generation and synthesis

Regarding creative output production, an area requiring clarification is the nature of synthesis and its relationship with concept generation. Both of the following perspectives may be detected in the sample: (i) synthesis involves combining ideas previously generated through concept generation to form more mature concepts (e.g. Jin & Chusilp Reference *Jin and Chusilp2006); and (ii) synthesis contributes to the process of concept generation (e.g. Lane & Seery Reference *Lane and Seery2011). One potential explanation for co-existing interpretations of synthesis may be identified in the work of Finke et al. (Reference Finke, Ward and Smith1992) on creative cognition, which appears to have influenced certain authors in the sample (notably Jin & Benami (Reference *Jin and Benami2010)). As discussed in Section 4.2.2, the generation, maintenance and transformation of mental images is argued to be centrally involved in the generation of concepts. In this respect, Finke et al. (Reference Finke, Ward and Smith1992) describe two kinds of synthesis: (i) mental synthesis of an image, i.e. assembling the component parts of a mental image and (ii) conceptual combination, i.e. combining concepts with different attributes to produce new concepts. New concepts produced through conceptual combination may inherit certain attributes from the individual concepts, as well as possess emergent attributes different from those of individual concepts.

Given that concept generation appears to fundamentally involve mental imagery processing, it may be the case that authors discussing synthesis as part of the concept generation process are referring to the mental synthesis of an image. In contrast, authors describing synthesis as the process of combining previously generated concepts to produce more mature concepts are more likely referring to conceptual combination. However, it is worth highlighting that neither of these processes maps clearly to the description of synthesis provided in the most recent evolution of Gero’s function–behaviour–structure (FBS) framework, which treats synthesis as a two stage process of (i) mapping behavioural design variables to structural variables and (ii) externally representing the structure comprised by these variables (Gero & Kannengiesser Reference Gero and Kannengiesser2004). Considering the broader design literature, Sim & Duffy (Reference Sim and Duffy2003) provide a comprehensive review of design activities. They note the existence of descriptions of synthesis aligning with that provided by Gero & Kannengiesser (Reference Gero and Kannengiesser2004), e.g. the mapping of dependencies between function, form and behaviour, as well as the perspective that synthesis is a form of abduction. Nonetheless, Sim & Duffy (Reference Sim and Duffy2003, p. 205) argue that synthesis is ‘more than just a mapping of dependencies’, suggesting that it may rather be viewed as a process of integrating ‘concepts or parts into a whole’. Overall, then, there is a need for future work to clarify what is meant by the term ‘synthesis’ in conceptual design, and the nature of the process(es) that it denotes.

5.2.5 Unidentified cognitive processes

Finally, as noted in Section 5.1, the cognitive processes included in the classification are necessarily limited to those that were identifiable in the reviewed studies. In this respect, it is possible that there may be cognitive processes considered to play an important role in designing elsewhere in the literature that were not investigated in our sample. A notable example is learning, which may be broadly defined as the process of acquiring new skills and knowledge. Sim & Duffy (Reference Sim and Duffy2004) highlight that learning in design practice has been studied by a number of authors. However, we did not identify learning as a cognitive process explicitly studied in our sample. Sim & Duffy (Reference Sim and Duffy2004, p. 40) highlight that the ‘observation that designers learn [ $\ldots$ ] is supported by protocol studies in design that [demonstrate] experienced designers can reach satisfactory design solutions more effectively than novice or naïve designers’, citing Lloyd & Scott (Reference *Lloyd and Scott1994), who are included in our review sample, as an example. A similar example may be found in Ball et al. (Reference *Ball, Ormerod and Morley2004), who conclude that experts are more likely than novices to carry out analogical reasoning in a rapid, automatic fashion based on knowledge schemas. The schematisation of domain knowledge is frequently associated with the development of domain expertise, which may be interpreted as learning. Nonetheless, Ball et al. (Reference *Ball, Ormerod and Morley2004) do not explicitly study learning.

Considering the continual evolution in our understanding of design cognition, identifying and addressing gaps in the proposed classification must be an ongoing endeavour. Given that different methods may provide different views on the same phenomenon, this may entail empirical work using other approaches such as controlled experiments and case studies. In addition to empirical work per se, systematic reviews focused on other research methods may also reveal additional cognitive processes.

6 Conclusion

Inconsistencies in the concepts and terminology applied to describe cognition across different viewpoints on designing raise important ontological questions for the field: what cognitive processes actually exist within this domain, and how should they be defined and organised for study? Towards addressing these questions, this paper has presented the first generic classification of cognitive processes investigated in protocol studies on conceptual design cognition. Mapping cognitive processes described by design authors to more generic, established definitions in the cognitive psychology literature has revealed 6 categories of process that appear to be commonly investigated and are therefore likely to be prevalent in conceptual design: (1) long-term memory; (2) semantic processing; (3) visual perception; (4) mental imagery processing; (5) creative output production and (6) executive functions. Each category is comprised of several processes. In addition, the classification and its development highlight 6 key avenues for future empirical work on cognitive processes in conceptual design:

  1. 1. clarifying the nature and role of episodic and semantic memory in conceptual design;

  2. 2. developing more consistent definitions of the types of semantic processes involved in conceptual design;

  3. 3. considering and critiquing alternative perspectives on the similarities between visual perception and mental imagery processing, and in turn investigating the role of sketching from multiple theoretical perspectives to arrive at a more definitive position;

  4. 4. investigating the role of working memory in conceptual design, including the use of both the visuo-spatial sketchpad for mental imagery and the phonological loop for verbal design information;

  5. 5. clarifying the meaning of the term ‘synthesis’ in conceptual design and the nature of the process(es) it denotes and

  6. 6. expanding the classification as a whole to include any cognitive processes not identified from the reviewed studies, but implicated in conceptual design elsewhere in the literature (e.g. learning).

In addition to providing a more unified view of the field, the classification provides a starting point for the development of a generic, shared ontology of cognitive processes in design. An ontology of this nature that aligns with that of cognitive psychology and neuroscience would have several benefits, including: provision of a common basis for model and theory development; increased comparability of studies, both within design and across related fields such as artistic and musical composition; provision of a consistent basis for defining/selecting standard tests of cognitive design abilities; and increased capability for cross-disciplinary contributions by design cognition researchers and cognitive psychologists. In closing, it is important to highlight that not only should future work on design cognition address gaps in understanding within the design community; it should also contribute to broadening knowledge on design in the fields of cognitive psychology and neuroscience, where the activity remains under-researched in spite of its fundamental importance across multiple contexts and sectors. As such, we hope that our colleagues in both design research and cognitive science will contribute to the future empirical and theoretical work needed to develop a more consistent design cognition ontology.

Acknowledgments

This research is funded by the United Kingdom’s Engineering and Physical Sciences Research Council, grant number EP/M012123.

Appendix A. Cognitive processes identified from protocol studies

Table 3. Overview of cognitive processes identified from reviewed protocol studies

The 35 cognitive processes identified from studies on design as search, design as exploration and design activities in our systematic review sample are presented in Table 3 below. Each process is assigned a code identifier consisting of a viewpoint (V) and process number (P) e.g. $\text{V}1_{\text{P}1}$ (column 1). Processes are listed and described as conveyed by investigating authors.

It should be highlighted that several processes presented in Table 3 involve multiple related processes, as conveyed in the process descriptions presented in column 3. We adopted the organisation and structure of Table 3 largely because it aligns with the manner in which processes are discussed by the authors investigating them. In turn, we found it to be the most conducive to clear explanation of the review findings. Nonetheless, we acknowledge that other authors may have different interpretations in this respect.

Footnotes

$^{\text{1}}$ Domain abbreviations: AD $=$ architectural design; ED $=$ engineering design; PDE $=$ product design engineering.

1 The 47 articles included in the systematic review sample are marked with * below.

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Figure 0

Table 1. Search terms applied in the systematic review (Hay et al.under review), under review)

Figure 1

Figure 1. Generic classification of cognitive processes involved in conceptual design.

Figure 2

Table 2. Commonly investigated processes in the review sample

Figure 3

Table 3. Overview of cognitive processes identified from reviewed protocol studies