Elsevier

Games and Economic Behavior

Volume 122, July 2020, Pages 150-167
Games and Economic Behavior

Frustration and anger in the Ultimatum Game: An experiment

https://doi.org/10.1016/j.geb.2020.04.006Get rights and content

Abstract

In social dilemmas, choices may depend on belief-dependent motivations enhancing the credibility of promises or threats at odds with personal gain maximization. We address this issue theoretically and experimentally in the context of the Ultimatum Minigame, assuming that the choice of accepting or rejecting a greedy proposal is affected by a combination of frustration, due to unfulfilled expectations, and inequity aversion. We increase the responder's payoff from the default allocation (the proposer's outside option) with the purpose of increasing the responder's frustration due to the greedy proposal, and thus his willingness to reject it. In addition, we manipulate the method of play, with the purpose of switching on (direct response method) and off (strategy method) the responder's experience of anger. Our behavioral predictions across and within treatments are derived from the theoretical model complemented by explicit auxiliary assumptions, without relying on equilibrium analysis.

Introduction

In this paper we test experimentally the theory of frustration and anger by Battigalli, Dufwenberg, and Smith (2019)—henceforth BDS—in the strategic context of the Ultimatum Minigame. In this social dilemma, a proposer can decide to make a fair offer that is automatically accepted, the “default allocation”, or a greedy offer that the responder can either accept or reject. Experimental results about behavior in this and in similar negotiation scenarios (e.g., Ultimatum Game) systematically deviate from the predictions of traditional economic theory, reporting a positive frequency of both default allocations and rejections of greedy offers.1 We ask whether rejections of the greedy offer can be explained by belief-dependent preferences in line with BDS theory of anger from blaming behavior. Upon observing the greedy offer, the responder may experience frustration, which is measured by the gap between his initially expected payoff and the payoff obtained accepting the greedy offer. Frustration triggers anger that may result in a rejection, depending on the responder's sensitivity to this emotion.

In the experiment, subjects play one-shot and anonymously an Ultimatum Minigame (henceforth UMG). Our experimental manipulation is twofold, affecting both the payoff structure and the method of play in a 2×2 design. We manipulate the responder's monetary payoff from the default allocation to increase his initial expectations and thus his frustration in case of a greedy offer. In addition, we manipulate the method of play, i.e., direct response versus strategy method, to determine whether responders actually observe the greedy offer before making their choice and can thus experience frustration. Indeed, when the game is played with the strategy method, responders have to decide whether to accept or reject the greedy offer without observing whether it was actually made. According to BDS theory, anger can only be triggered by the observation of an event that was initially unexpected. Thus, anger should not affect the responder's choice with the strategy method.

Subjects are assigned to one of four treatments, characterized by the method of play and the responder's (Player B) monetary payoff from the default allocation, which is either mb1 (baseline payoff treatment) or mb2>mb1 (high payoff treatment). In every treatment, prior to choices in the experimental game, they face a prediction task through which we elicit beliefs about the behavior of subjects playing in the opponent's role. Since frustration is rooted in unfulfilled expectations, our behavioral predictions across payoff treatments in the experimental game crucially depend on the responder's initial belief about the default allocation, which is endogenous and may vary with the treatment.

Given that only the responder can be affected by frustration and anger, our theoretical analysis mostly focuses on the psychological motivations that drive his decision given his initial belief about the proposer's behavior. We derive predictions about responders assuming that they have belief-dependent preferences, given by a combination of anger and inequity aversion. Predictions about the proposers are instead derived from the simplifying assumption that they maximize their expected monetary payoff.

Our theoretical analysis takes into account that the anonymous interaction of experimental subjects necessarily features incomplete information about co-players' relevant traits. In addition, the textbook equilibrium hypothesis that players have correct conjectures about the co-players' decision rules is unjustified in this context. Therefore, we just assume that (i) both players choose best replies given their personal traits and beliefs, (ii) proposers take this into account, and (iii) some mild across-treatment restrictions on beliefs hold. Assumption (i) is a subjective rationality condition. In the case of responders, it involves addressing a trade-off between increasing one's own payoff and decreasing the payoff of the proposer conditional on the greedy offer. Frustration and anger make this trade-off belief-dependent: the higher the initially expected payoff, the higher the incentive to reject the greedy offer. For what regards beliefs, across-payoff treatments assumptions matter only for the direct response method, as the belief-dependent motive of anger matters only in this condition. Specifically, we assume that responders in the high payoff treatment mb2 are not less optimistic than responders in the baseline treatment mb1. We also assume that the relation between the distributions of the proposer's second-order beliefs in mb1 and mb2 reflects the relation between the distributions of the responder's first-order beliefs in these two treatments.

Given our experimental design, the theoretical analysis delivers comparative behavioral predictions across treatments. We predict a higher rejection rate with the direct response method than with the strategy method, because the frustration motive is assumed to be relevant only in the former. Focusing on the direct response method, our auxiliary comparative assumption about the responder's beliefs implies that his initially expected payoff is higher in the high payoff treatment mb2 than in the baseline treatment mb1. With this, the frustration motive implies a higher frequency of rejections in the high payoff treatment mb2 than in the baseline treatment mb1. Instead, the distribution of responders' choices is expected to be constant across payoff treatments with the strategy method, where rejections can only be caused by inequity aversion.

Again focusing on the direct response method, proposers are assumed to understand that the probability of rejection is increasing in the responder's initially expected payoff. With this, our auxiliary assumption about the distributions of the proposers' second-order beliefs across payoff treatments implies that they deem rejections more likely in the high payoff treatment mb2 than in the baseline treatment mb1. Therefore, we predict a higher frequency of the default allocation in the high payoff treatment with the direct response method. With the strategy method, instead, proposers' beliefs about conditional rejection and their choices in the game should be constant across payoff treatments because they expect the frustration motive to be absent. For the same reason, we predict more greedy offers with the strategy than with the direct response method.

Importantly, the behavioral predictions of our model hinge on whether the responder can actually experience frustration upon observing the greedy offer, which is not the case with the strategy method. As we discuss in Section 7, by adopting a broader definition of frustration—different from the one proposed in BDS—and admitting that responders can to some extent imagine the feeling of frustration and react accordingly, we can in principle allow for a positive effect of the payoff increase on rejections with the strategy method. However, it is rather implausible that imagining oneself being frustrated could produce the same angry response as actually feeling frustrated.2 Thus, anger should at least be significantly attenuated with the strategy method compared to the direct response method.

The simplifying assumption that proposers merely maximize their expected payoff affects the predictions about their behavior. If proposers are inequity averse, an increase in the default-allocation payoff of the responder (only) may make them more prone to make the greedy offer. Since we measure proposers' beliefs, such counterbalancing effect may be revealed by the data. We discuss in Section 7 the implications of a generalized model that allows proposers to be inequity averse. Note, however, that the aforementioned predictions about responders are unaffected, because they do not rely on strategic reasoning of the responder about the proposer.

In line with the theory of frustration and anger, we find that, with the direct response method, responders' tendency to reject is positively correlated with the elicited initial expectation of the default allocation, and that the rejection rate is higher with the direct response method than with the strategy method. Also, the payoff treatment does not significantly affect behavior with the strategy method; yet, contrary to our prediction, neither it does with the direct response method.

Section snippets

Related literature

Besides reporting the closest literature on frustration and anger, we consider (1) the experimental literature focusing on the role of initial expectations in games with costly punishment actions, and (2) the experimental literature (both in economics and in psychology) that studies the role of emotions in Ultimatum-like games. We then explain how we link these two strands of the literature and how we innovate on them.

To the best of our knowledge, Persson (2018) is the only published article

Theory of frustration and anger in the UMG

We study the implications of the theory of frustration and anger in the strategic context of the UMG (Binmore et al., 1995), a simple binary-choice version of the Ultimatum Game (Güth et al., 1982). The game form with material payoffs is represented in Fig. 1, where h>mi>>0, i=a,b.9 In this highly stylized social dilemma, the first mover can either implement a default

The experiment

In this section we present our experiment. First, we describe the treatments in detail. Next, we outline the experimental procedures.

Behavioral predictions

In Section 3 we studied the determinants of player B's decision. The goal of this section is to obtain behavioral predictions, with a focus on across-treatment comparisons. In compliance with the standard language of experimental economics, we state our predictions as “experimental hypotheses”, but we stress that most of them are results derived from the analysis of Section 3 and from assumptions about players' rationality and beliefs. Two of the assumptions about beliefs are auxiliary

Results

This section presents the experimental results. We start by providing a description of B-subjects' behavior. Next, we report results for A-subjects' behavior.

There were 176 B-subjects in total, with 66 facing the strategy method and 110 the direct response method. Only 72 out of the 110 B-subjects in the direct response method received the greedy offer and did actually make a choice. Thus, we have in total 138 observations of B-subjects' behavior.

Before examining B-subjects' behavior, we check

Discussion

In line with the theory of frustration and anger we find a significant positive effect of initial beliefs on rejections with the direct response method (treatments D1 and D2). This contrasts with the observed effect of the payoff manipulation with the direct response method. Given that B-subjects' beliefs are on average similar in the two payoff treatments, B-subjects' initially expected payoff should be on average larger in the high payoff treatment D2 than in the baseline treatment D1. Yet,

Conclusion

This paper presents a theory-driven experiment to test BDS theory of frustration and anger in the strategic context of the Ultimatum Minigame. From a theoretical perspective, a first contribution of this paper is the derivation of testable behavioral predictions without assuming either complete information, or equilibrium play. It is only assumed that incompletely informed players are subjectively rational (in a sense that encompasses psychological motivations), that proposers are confident in

Acknowledgements

We thank for their useful comments Giuseppe Attanasi, Federico Bobbio, Lorenzo Cappellari, Anna Conte, Roberto Corrao, Enzo Di Pasquale, Martin Dufwenberg, Antonio Filippin, Werner Güth, Vittoria Levati, Emanuele Lo Gerfo, Paola Moscariello, Giulio Principi, Simona Sacchi, Dov Samet, Alec Smith and seminar participants at the Second Workshop on Psychological Game Theory held at the University of East Anglia, at the BEEN Workshop held at the University of Bologna, two anonymous referees, and an

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