An optimal bound to access the core in TU-games

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Highlights

  • The core of any n-player TU-game can be accessed with at most n1 blocks.

  • This bound is shown to be optimal.

  • The use of Davis–Maschler reduced games is important.

  • Exact coalitions have a key role in our procedure.

  • Our procedure generalizes Shapley (1971)ʼs result for convex games.

Abstract

We show that the core of any n-player TU-game with a non-empty core can be accessed with at most n1 blocks. It turns out that this bound is optimal in the sense there are TU-games for which the number of blocks required to access the core is exactly n1.

References (17)

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Cited by (6)

  • The equivalence of the minimal dominant set and the myopic stable set for coalition function form games

    2021, Games and Economic Behavior
    Citation Excerpt :

    The latter results prove the existence of an upper bound on the number of steps needed. This bound has since been drastically lowered (Yang, 2010, 2011; Béal et al., 2012, 2013a,b). It is natural to ask where do these coalitional improvements lead in case the core is (possibly) empty.

  • Accessibility and stability of the coalition structure core

    2013, Mathematical Methods of Operations Research

We would like to thank two anonymous reviewers for valuable remarks. We are grateful to László Á. Kóczy, Miklós Pintér and Tamás Solymosi for fruitful discussions. We have benefited from comments at the 6th seminar day “Ordered Structures in GAmes and Decision” (OSGAD). Financial support by the National Agency for Research (ANR) — research programs “Models of Influence and Network Theory” (MINT) ANR 09.BLANC-0321.03 and “Mathématiques de la décision pour lʼingénierie physique et sociale” (MODMAD) — is gratefully acknowledged.

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